You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
@@ -77,14 +77,15 @@ bool TextureProgress::get_nine_patch_stretch() const {
|
||||
}
|
||||
|
||||
Size2 TextureProgress::get_minimum_size() const {
|
||||
if (nine_patch_stretch)
|
||||
if (nine_patch_stretch) {
|
||||
return Size2(stretch_margin[MARGIN_LEFT] + stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_TOP] + stretch_margin[MARGIN_BOTTOM]);
|
||||
else if (under.is_valid())
|
||||
} else if (under.is_valid()) {
|
||||
return under->get_size();
|
||||
else if (over.is_valid())
|
||||
} else if (over.is_valid()) {
|
||||
return over->get_size();
|
||||
else if (progress.is_valid())
|
||||
} else if (progress.is_valid()) {
|
||||
return progress->get_size();
|
||||
}
|
||||
|
||||
return Size2(1, 1);
|
||||
}
|
||||
@@ -127,13 +128,16 @@ Color TextureProgress::get_tint_over() const {
|
||||
}
|
||||
|
||||
Point2 TextureProgress::unit_val_to_uv(float val) {
|
||||
if (progress.is_null())
|
||||
if (progress.is_null()) {
|
||||
return Point2();
|
||||
}
|
||||
|
||||
if (val < 0)
|
||||
if (val < 0) {
|
||||
val += 1;
|
||||
if (val > 1)
|
||||
}
|
||||
if (val > 1) {
|
||||
val -= 1;
|
||||
}
|
||||
|
||||
Point2 p = get_relative_center();
|
||||
|
||||
@@ -151,40 +155,46 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
|
||||
|
||||
for (int edge = 0; edge < 4; edge++) {
|
||||
if (edge == 0) {
|
||||
if (dir.x > 0)
|
||||
if (dir.x > 0) {
|
||||
continue;
|
||||
}
|
||||
cq = -(edgeLeft - p.x);
|
||||
dir.x *= 2.0 * cq;
|
||||
cp = -dir.x;
|
||||
} else if (edge == 1) {
|
||||
if (dir.x < 0)
|
||||
if (dir.x < 0) {
|
||||
continue;
|
||||
}
|
||||
cq = (edgeRight - p.x);
|
||||
dir.x *= 2.0 * cq;
|
||||
cp = dir.x;
|
||||
} else if (edge == 2) {
|
||||
if (dir.y > 0)
|
||||
if (dir.y > 0) {
|
||||
continue;
|
||||
}
|
||||
cq = -(edgeBottom - p.y);
|
||||
dir.y *= 2.0 * cq;
|
||||
cp = -dir.y;
|
||||
} else if (edge == 3) {
|
||||
if (dir.y < 0)
|
||||
if (dir.y < 0) {
|
||||
continue;
|
||||
}
|
||||
cq = (edgeTop - p.y);
|
||||
dir.y *= 2.0 * cq;
|
||||
cp = dir.y;
|
||||
}
|
||||
cr = cq / cp;
|
||||
if (cr >= 0 && cr < t1)
|
||||
if (cr >= 0 && cr < t1) {
|
||||
t1 = cr;
|
||||
}
|
||||
}
|
||||
return (p + t1 * dir);
|
||||
}
|
||||
|
||||
Point2 TextureProgress::get_relative_center() {
|
||||
if (progress.is_null())
|
||||
if (progress.is_null()) {
|
||||
return Point2();
|
||||
}
|
||||
Point2 p = progress->get_size() / 2;
|
||||
p += rad_center_off;
|
||||
p.x /= progress->get_width();
|
||||
@@ -311,8 +321,9 @@ void TextureProgress::_notification(int p_what) {
|
||||
draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over);
|
||||
}
|
||||
} else {
|
||||
if (under.is_valid())
|
||||
if (under.is_valid()) {
|
||||
draw_texture(under, Point2(), tint_under);
|
||||
}
|
||||
if (progress.is_valid()) {
|
||||
Size2 s = progress->get_size();
|
||||
switch (mode) {
|
||||
@@ -335,8 +346,9 @@ void TextureProgress::_notification(int p_what) {
|
||||
case FILL_CLOCKWISE:
|
||||
case FILL_COUNTER_CLOCKWISE:
|
||||
case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
|
||||
if (nine_patch_stretch)
|
||||
if (nine_patch_stretch) {
|
||||
s = get_size();
|
||||
}
|
||||
|
||||
float val = get_as_ratio() * rad_max_degrees / 360;
|
||||
if (val == 1) {
|
||||
@@ -358,9 +370,11 @@ void TextureProgress::_notification(int p_what) {
|
||||
pts.append(end);
|
||||
float from = MIN(start, end);
|
||||
float to = MAX(start, end);
|
||||
for (int i = 0; i < 12; i++)
|
||||
if (corners[i] > from && corners[i] < to)
|
||||
for (int i = 0; i < 12; i++) {
|
||||
if (corners[i] > from && corners[i] < to) {
|
||||
pts.append(corners[i]);
|
||||
}
|
||||
}
|
||||
pts.sort();
|
||||
Vector<Point2> uvs;
|
||||
Vector<Point2> points;
|
||||
@@ -368,8 +382,9 @@ void TextureProgress::_notification(int p_what) {
|
||||
points.push_back(Point2(s.x * get_relative_center().x, s.y * get_relative_center().y));
|
||||
for (int i = 0; i < pts.size(); i++) {
|
||||
Point2 uv = unit_val_to_uv(pts[i]);
|
||||
if (uvs.find(uv) >= 0)
|
||||
if (uvs.find(uv) >= 0) {
|
||||
continue;
|
||||
}
|
||||
uvs.push_back(uv);
|
||||
points.push_back(Point2(uv.x * s.x, uv.y * s.y));
|
||||
}
|
||||
@@ -380,10 +395,11 @@ void TextureProgress::_notification(int p_what) {
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
Point2 p;
|
||||
|
||||
if (nine_patch_stretch)
|
||||
if (nine_patch_stretch) {
|
||||
p = get_size();
|
||||
else
|
||||
} else {
|
||||
p = progress->get_size();
|
||||
}
|
||||
|
||||
p.x *= get_relative_center().x;
|
||||
p.y *= get_relative_center().y;
|
||||
@@ -404,10 +420,10 @@ void TextureProgress::_notification(int p_what) {
|
||||
draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
|
||||
}
|
||||
}
|
||||
if (over.is_valid())
|
||||
if (over.is_valid()) {
|
||||
draw_texture(over, Point2(), tint_over);
|
||||
}
|
||||
}
|
||||
|
||||
} break;
|
||||
}
|
||||
}
|
||||
@@ -423,10 +439,12 @@ int TextureProgress::get_fill_mode() {
|
||||
}
|
||||
|
||||
void TextureProgress::set_radial_initial_angle(float p_angle) {
|
||||
while (p_angle > 360)
|
||||
while (p_angle > 360) {
|
||||
p_angle -= 360;
|
||||
while (p_angle < 0)
|
||||
}
|
||||
while (p_angle < 0) {
|
||||
p_angle += 360;
|
||||
}
|
||||
rad_init_angle = p_angle;
|
||||
update();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user