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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
@@ -83,8 +83,9 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
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set_blend_time(from, to, time);
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}
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} else
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} else {
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return false;
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}
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return true;
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}
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@@ -119,8 +120,9 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
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}
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r_ret = array;
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} else
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} else {
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return false;
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}
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return true;
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}
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@@ -136,8 +138,9 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const {
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names.push_front("[stop]");
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String hint;
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for (List<String>::Element *E = names.front(); E; E = E->next()) {
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if (E != names.front())
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if (E != names.front()) {
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hint += ",";
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}
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hint += E->get();
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}
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@@ -150,8 +153,9 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
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for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
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anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
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if (E->get().next != StringName())
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if (E->get().next != StringName()) {
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anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
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}
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}
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anim_names.sort();
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@@ -186,18 +190,22 @@ void AnimationPlayer::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_INTERNAL_PROCESS: {
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if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
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if (animation_process_mode == ANIMATION_PROCESS_PHYSICS) {
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break;
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}
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if (processing)
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if (processing) {
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_animation_process(get_process_delta_time());
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}
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (animation_process_mode == ANIMATION_PROCESS_IDLE)
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if (animation_process_mode == ANIMATION_PROCESS_IDLE) {
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break;
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}
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if (processing)
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if (processing) {
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_animation_process(get_physics_process_delta_time());
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}
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} break;
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case NOTIFICATION_EXIT_TREE: {
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clear_caches();
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@@ -207,8 +215,9 @@ void AnimationPlayer::_notification(int p_what) {
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void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
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// Already cached?
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if (p_anim->node_cache.size() == p_anim->animation->get_track_count())
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if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) {
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return;
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}
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Node *parent = get_node(root);
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@@ -236,16 +245,18 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
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}
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{
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if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed)))
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if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
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child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed), make_binds(child), CONNECT_ONESHOT);
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}
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}
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TrackNodeCacheKey key;
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key.id = id;
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key.bone_idx = bone_idx;
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if (!node_cache_map.has(key))
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if (!node_cache_map.has(key)) {
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node_cache_map[key] = TrackNodeCache();
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}
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p_anim->node_cache.write[i] = &node_cache_map[key];
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p_anim->node_cache[i]->path = a->track_get_path(i);
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@@ -285,12 +296,13 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
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pa.special = SP_NONE;
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pa.owner = p_anim->node_cache[i];
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if (false && p_anim->node_cache[i]->node_2d) {
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if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos)
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if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) {
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pa.special = SP_NODE2D_POS;
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else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot)
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} else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) {
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pa.special = SP_NODE2D_ROT;
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else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale)
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} else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale) {
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pa.special = SP_NODE2D_SCALE;
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}
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}
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p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
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}
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@@ -325,19 +337,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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TrackNodeCache *nc = p_anim->node_cache[i];
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if (!nc)
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if (!nc) {
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continue; // no node cache for this track, skip it
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}
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if (!a->track_is_enabled(i))
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if (!a->track_is_enabled(i)) {
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continue; // do nothing if the track is disabled
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}
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if (a->track_get_key_count(i) == 0)
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if (a->track_get_key_count(i) == 0) {
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continue; // do nothing if track is empty
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}
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switch (a->track_get_type(i)) {
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case Animation::TYPE_TRANSFORM: {
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if (!nc->spatial)
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if (!nc->spatial) {
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continue;
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}
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Vector3 loc;
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Quat rot;
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@@ -346,8 +362,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
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//ERR_CONTINUE(err!=OK); //used for testing, should be removed
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if (err != OK)
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if (err != OK) {
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continue;
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}
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if (nc->accum_pass != accum_pass) {
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ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
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@@ -365,8 +382,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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} break;
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case Animation::TYPE_VALUE: {
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if (!nc->node)
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if (!nc->node) {
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continue;
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}
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//StringName property=a->track_get_path(i).get_property();
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@@ -383,8 +401,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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}
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int key_count = a->track_get_key_count(i);
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if (key_count == 0)
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if (key_count == 0) {
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continue; //eeh not worth it
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}
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float first_key_time = a->track_get_key_time(i, 0);
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float transition = 1.0;
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@@ -392,8 +411,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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if (first_key_time == 0.0) {
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//ignore, use for transition
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if (key_count == 1)
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if (key_count == 1) {
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continue; //with one key we can't do anything
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}
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transition = a->track_get_key_transition(i, 0);
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first_key_time = a->track_get_key_time(i, 1);
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first_key = 1;
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@@ -422,8 +442,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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Variant value = a->value_track_interpolate(i, p_time);
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if (value == Variant())
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if (value == Variant()) {
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continue;
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}
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//thanks to trigger mode, this should be solved now..
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/*
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@@ -488,13 +509,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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} break;
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case Animation::TYPE_METHOD: {
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if (!nc->node)
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if (!nc->node) {
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continue;
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}
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if (p_delta == 0) {
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continue;
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}
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if (!p_is_current)
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if (!p_is_current) {
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break;
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}
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List<int> indices;
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@@ -537,8 +560,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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} break;
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case Animation::TYPE_BEZIER: {
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if (!nc->node)
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if (!nc->node) {
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continue;
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}
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Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
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ERR_CONTINUE(!E); //should it continue, or create a new one?
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@@ -557,8 +581,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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} break;
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case Animation::TYPE_AUDIO: {
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if (!nc->node)
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if (!nc->node) {
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continue;
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}
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if (p_delta == 0) {
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continue;
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}
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@@ -566,8 +591,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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if (p_seeked) {
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//find whathever should be playing
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int idx = a->track_find_key(i, p_time);
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if (idx < 0)
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if (idx < 0) {
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continue;
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}
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Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
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if (!stream.is_valid()) {
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@@ -658,20 +684,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
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} break;
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case Animation::TYPE_ANIMATION: {
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AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node);
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if (!player)
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if (!player) {
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continue;
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}
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if (p_delta == 0 || p_seeked) {
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//seek
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int idx = a->track_find_key(i, p_time);
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if (idx < 0)
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if (idx < 0) {
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continue;
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}
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float pos = a->track_get_key_time(i, idx);
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StringName anim_name = a->animation_track_get_key_animation(i, idx);
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if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
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if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
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continue;
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}
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Ref<Animation> anim = player->get_animation(anim_name);
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@@ -727,10 +756,11 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
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bool loop = cd.from->animation->has_loop();
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if (!loop) {
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if (next_pos < 0)
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if (next_pos < 0) {
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next_pos = 0;
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else if (next_pos > len)
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} else if (next_pos > len) {
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next_pos = len;
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}
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// fix delta
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delta = next_pos - cd.pos;
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@@ -887,14 +917,16 @@ void AnimationPlayer::_animation_process(float p_delta) {
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play(queued.front()->get());
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String new_name = playback.assigned;
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queued.pop_front();
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if (end_notify)
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if (end_notify) {
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emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
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}
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} else {
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//stop();
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playing = false;
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_set_process(false);
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if (end_notify)
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if (end_notify) {
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emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
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}
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}
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end_reached = false;
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}
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@@ -988,8 +1020,9 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam
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to_insert.erase(to_insert.front());
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}
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if (autoplay == p_name)
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if (autoplay == p_name) {
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autoplay = p_new_name;
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}
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clear_caches();
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_change_notify();
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@@ -1027,10 +1060,11 @@ void AnimationPlayer::set_blend_time(const StringName &p_animation1, const Strin
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BlendKey bk;
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bk.from = p_animation1;
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bk.to = p_animation2;
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if (p_time == 0)
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if (p_time == 0) {
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blend_times.erase(bk);
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else
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} else {
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blend_times[bk] = p_time;
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}
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}
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float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
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@@ -1038,17 +1072,19 @@ float AnimationPlayer::get_blend_time(const StringName &p_animation1, const Stri
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bk.from = p_animation1;
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bk.to = p_animation2;
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if (blend_times.has(bk))
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if (blend_times.has(bk)) {
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return blend_times[bk];
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else
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} else {
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return 0;
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}
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}
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void AnimationPlayer::queue(const StringName &p_name) {
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if (!is_playing())
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if (!is_playing()) {
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play(p_name);
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else
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} else {
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queued.push_back(p_name);
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}
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}
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Vector<String> AnimationPlayer::get_queue() {
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@@ -1071,8 +1107,9 @@ void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_bl
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void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
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StringName name = p_name;
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if (String(name) == "")
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if (String(name) == "") {
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name = playback.assigned;
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}
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ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + ".");
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@@ -1103,8 +1140,9 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
|
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}
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}
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if (p_custom_blend < 0 && blend_time == 0 && default_blend_time)
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if (p_custom_blend < 0 && blend_time == 0 && default_blend_time) {
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blend_time = default_blend_time;
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}
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if (blend_time > 0) {
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Blend b;
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b.data = c.current;
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@@ -1136,15 +1174,17 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
|
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c.seeked = false;
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c.started = true;
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if (!end_reached)
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if (!end_reached) {
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queued.clear();
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}
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_set_process(true); // always process when starting an animation
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playing = true;
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emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
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if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
|
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if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) {
|
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return; // no next in this case
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}
|
||||
|
||||
StringName next = animation_get_next(p_name);
|
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if (next != StringName() && animation_set.has(next)) {
|
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@@ -1240,8 +1280,9 @@ void AnimationPlayer::seek_delta(float p_time, float p_delta) {
|
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}
|
||||
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playback.current.pos = p_time - p_delta;
|
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if (speed_scale != 0.0)
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if (speed_scale != 0.0) {
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p_delta /= speed_scale;
|
||||
}
|
||||
_animation_process(p_delta);
|
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//playback.current.pos=p_time;
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}
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@@ -1275,8 +1316,9 @@ void AnimationPlayer::_stop_playing_caches() {
|
||||
}
|
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if (E->get()->node && E->get()->animation_playing) {
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AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node);
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if (!player)
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if (!player) {
|
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continue;
|
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}
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player->stop();
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}
|
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}
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@@ -1303,8 +1345,9 @@ void AnimationPlayer::clear_caches() {
|
||||
}
|
||||
|
||||
void AnimationPlayer::set_active(bool p_active) {
|
||||
if (active == p_active)
|
||||
if (active == p_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
active = p_active;
|
||||
_set_process(processing, true);
|
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@@ -1316,16 +1359,18 @@ bool AnimationPlayer::is_active() const {
|
||||
|
||||
StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
|
||||
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
||||
if (E->get().animation == p_animation)
|
||||
if (E->get().animation == p_animation) {
|
||||
return E->key();
|
||||
}
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
void AnimationPlayer::set_autoplay(const String &p_name) {
|
||||
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
|
||||
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
|
||||
WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
|
||||
}
|
||||
|
||||
autoplay = p_name;
|
||||
}
|
||||
@@ -1335,15 +1380,18 @@ String AnimationPlayer::get_autoplay() const {
|
||||
}
|
||||
|
||||
void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
|
||||
if (animation_process_mode == p_mode)
|
||||
if (animation_process_mode == p_mode) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool pr = processing;
|
||||
if (pr)
|
||||
if (pr) {
|
||||
_set_process(false);
|
||||
}
|
||||
animation_process_mode = p_mode;
|
||||
if (pr)
|
||||
if (pr) {
|
||||
_set_process(true);
|
||||
}
|
||||
}
|
||||
|
||||
AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
|
||||
@@ -1359,8 +1407,9 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode()
|
||||
}
|
||||
|
||||
void AnimationPlayer::_set_process(bool p_process, bool p_force) {
|
||||
if (processing == p_process && !p_force)
|
||||
if (processing == p_process && !p_force) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (animation_process_mode) {
|
||||
case ANIMATION_PROCESS_PHYSICS:
|
||||
@@ -1382,8 +1431,9 @@ void AnimationPlayer::animation_set_next(const StringName &p_animation, const St
|
||||
}
|
||||
|
||||
StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
|
||||
if (!animation_set.has(p_animation))
|
||||
if (!animation_set.has(p_animation)) {
|
||||
return StringName();
|
||||
}
|
||||
return animation_set[p_animation].next;
|
||||
}
|
||||
|
||||
@@ -1424,8 +1474,9 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
|
||||
if (!playback.current.from)
|
||||
if (!playback.current.from) {
|
||||
return AnimatedValuesBackup();
|
||||
}
|
||||
|
||||
_ensure_node_caches(playback.current.from);
|
||||
|
||||
@@ -1433,12 +1484,14 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
|
||||
|
||||
for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
|
||||
TrackNodeCache *nc = playback.current.from->node_cache[i];
|
||||
if (!nc)
|
||||
if (!nc) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (nc->skeleton) {
|
||||
if (nc->bone_idx == -1)
|
||||
if (nc->bone_idx == -1) {
|
||||
continue;
|
||||
}
|
||||
|
||||
AnimatedValuesBackup::Entry entry;
|
||||
entry.object = nc->skeleton;
|
||||
@@ -1461,8 +1514,9 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
|
||||
bool valid;
|
||||
entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
|
||||
entry.bone_idx = -1;
|
||||
if (valid)
|
||||
if (valid) {
|
||||
backup.entries.push_back(entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user