You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
@@ -53,8 +53,9 @@ static SegmentIntersectionResult segment_intersection(
|
||||
float ub = (ab.x * (a.y - c.y) - ab.y * (a.x - c.x)) / div;
|
||||
*out_intersection = a + ua * ab;
|
||||
if (ua >= 0.f && ua <= 1.f &&
|
||||
ub >= 0.f && ub <= 1.f)
|
||||
ub >= 0.f && ub <= 1.f) {
|
||||
return SEGMENT_INTERSECT;
|
||||
}
|
||||
return SEGMENT_NO_INTERSECT;
|
||||
}
|
||||
|
||||
@@ -157,28 +158,32 @@ void LineBuilder::build() {
|
||||
//Adjust totalDistance.
|
||||
// The line's outer length will be a little higher due to begin and end caps
|
||||
if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) {
|
||||
if (retrieve_curve)
|
||||
if (retrieve_curve) {
|
||||
total_distance += width * curve->interpolate_baked(0.f) * 0.5f;
|
||||
else
|
||||
} else {
|
||||
total_distance += width * 0.5f;
|
||||
}
|
||||
}
|
||||
if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) {
|
||||
if (retrieve_curve)
|
||||
if (retrieve_curve) {
|
||||
total_distance += width * curve->interpolate_baked(1.f) * 0.5f;
|
||||
else
|
||||
} else {
|
||||
total_distance += width * 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (_interpolate_color)
|
||||
if (_interpolate_color) {
|
||||
color0 = gradient->get_color(0);
|
||||
else
|
||||
} else {
|
||||
colors.push_back(default_color);
|
||||
}
|
||||
|
||||
float uvx0 = 0.f;
|
||||
float uvx1 = 0.f;
|
||||
|
||||
if (retrieve_curve)
|
||||
if (retrieve_curve) {
|
||||
width_factor = curve->interpolate_baked(0.f);
|
||||
}
|
||||
|
||||
pos_up0 += u0 * hw * width_factor;
|
||||
pos_down0 -= u0 * hw * width_factor;
|
||||
@@ -269,10 +274,10 @@ void LineBuilder::build() {
|
||||
pos1 + inner_normal1, pos2 + inner_normal1,
|
||||
&corner_pos_in);
|
||||
|
||||
if (intersection_result == SEGMENT_INTERSECT)
|
||||
if (intersection_result == SEGMENT_INTERSECT) {
|
||||
// Inner parts of the segments intersect
|
||||
corner_pos_out = 2.f * pos1 - corner_pos_in;
|
||||
else {
|
||||
} else {
|
||||
// No intersection, segments are either parallel or too sharp
|
||||
corner_pos_in = pos1 + inner_normal0;
|
||||
corner_pos_out = pos1 - inner_normal0;
|
||||
@@ -383,10 +388,11 @@ void LineBuilder::build() {
|
||||
strip_add_arc(pos1, vbegin.angle_to(vend), orientation);
|
||||
}
|
||||
|
||||
if (intersection_result != SEGMENT_INTERSECT)
|
||||
if (intersection_result != SEGMENT_INTERSECT) {
|
||||
// In this case the joint is too corrputed to be re-used,
|
||||
// start again the strip with fallback points
|
||||
strip_begin(pos_up0, pos_down0, color1, uvx1);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Last (or only) segment
|
||||
@@ -547,8 +553,9 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
|
||||
float angle_step = Math_PI / static_cast<float>(round_precision);
|
||||
float steps = Math::abs(angle_delta) / angle_step;
|
||||
|
||||
if (angle_delta < 0.f)
|
||||
if (angle_delta < 0.f) {
|
||||
angle_step = -angle_step;
|
||||
}
|
||||
|
||||
float t = Vector2(1, 0).angle_to(vbegin);
|
||||
float end_angle = t + angle_delta;
|
||||
@@ -573,8 +580,9 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
|
||||
float angle_step = Math_PI / static_cast<float>(round_precision);
|
||||
float steps = Math::abs(angle_delta) / angle_step;
|
||||
|
||||
if (angle_delta < 0.f)
|
||||
if (angle_delta < 0.f) {
|
||||
angle_step = -angle_step;
|
||||
}
|
||||
|
||||
float t = Vector2(1, 0).angle_to(vbegin);
|
||||
float end_angle = t + angle_delta;
|
||||
@@ -585,10 +593,12 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
|
||||
// Center vertice
|
||||
int vi = vertices.size();
|
||||
vertices.push_back(center);
|
||||
if (_interpolate_color)
|
||||
if (_interpolate_color) {
|
||||
colors.push_back(color);
|
||||
if (texture_mode != Line2D::LINE_TEXTURE_NONE)
|
||||
}
|
||||
if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
|
||||
uvs.push_back(interpolate(uv_rect, Vector2(0.5f, 0.5f)));
|
||||
}
|
||||
|
||||
// Arc vertices
|
||||
for (int ti = 0; ti < steps; ++ti, t += angle_step) {
|
||||
@@ -596,8 +606,9 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
|
||||
rpos = center + sc * radius;
|
||||
|
||||
vertices.push_back(rpos);
|
||||
if (_interpolate_color)
|
||||
if (_interpolate_color) {
|
||||
colors.push_back(color);
|
||||
}
|
||||
if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
|
||||
Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt));
|
||||
uvs.push_back(interpolate(uv_rect, 0.5f * (tsc + Vector2(1.f, 1.f))));
|
||||
@@ -609,8 +620,9 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
|
||||
Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle));
|
||||
rpos = center + sc * radius;
|
||||
vertices.push_back(rpos);
|
||||
if (_interpolate_color)
|
||||
if (_interpolate_color) {
|
||||
colors.push_back(color);
|
||||
}
|
||||
if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
|
||||
tt = tt_begin + angle_delta;
|
||||
Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt));
|
||||
|
||||
Reference in New Issue
Block a user