You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
@@ -98,12 +98,13 @@ void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *bo
|
||||
if (btResult.hasHit()) {
|
||||
btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
|
||||
|
||||
if (depth > -RAY_PENETRATION_DEPTH_EPSILON)
|
||||
if (depth > -RAY_PENETRATION_DEPTH_EPSILON) {
|
||||
depth = 0.0;
|
||||
}
|
||||
|
||||
if (ray_shape->getSlipsOnSlope())
|
||||
if (ray_shape->getSlipsOnSlope()) {
|
||||
resultOut->addContactPoint(btResult.m_hitNormalWorld, btResult.m_hitPointWorld, depth);
|
||||
else {
|
||||
} else {
|
||||
resultOut->addContactPoint((ray_transform.getOrigin() - to.getOrigin()).normalize(), btResult.m_hitPointWorld, depth);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user