You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
@@ -326,8 +326,9 @@ void BulletPhysicsServer3D::area_clear_shapes(RID p_area) {
|
||||
AreaBullet *area = area_owner.getornull(p_area);
|
||||
ERR_FAIL_COND(!area);
|
||||
|
||||
for (int i = area->get_shape_count(); 0 < i; --i)
|
||||
for (int i = area->get_shape_count(); 0 < i; --i) {
|
||||
area->remove_shape_full(0);
|
||||
}
|
||||
}
|
||||
|
||||
void BulletPhysicsServer3D::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
|
||||
@@ -443,8 +444,9 @@ RID BulletPhysicsServer3D::body_create(BodyMode p_mode, bool p_init_sleeping) {
|
||||
body->set_mode(p_mode);
|
||||
body->set_collision_layer(1);
|
||||
body->set_collision_mask(1);
|
||||
if (p_init_sleeping)
|
||||
if (p_init_sleeping) {
|
||||
body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
|
||||
}
|
||||
CreateThenReturnRID(rigid_body_owner, body);
|
||||
}
|
||||
|
||||
@@ -458,8 +460,9 @@ void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) {
|
||||
ERR_FAIL_COND(!space);
|
||||
}
|
||||
|
||||
if (body->get_space() == space)
|
||||
if (body->get_space() == space) {
|
||||
return; //pointles
|
||||
}
|
||||
|
||||
body->set_space(space);
|
||||
}
|
||||
@@ -469,8 +472,9 @@ RID BulletPhysicsServer3D::body_get_space(RID p_body) const {
|
||||
ERR_FAIL_COND_V(!body, RID());
|
||||
|
||||
SpaceBullet *space = body->get_space();
|
||||
if (!space)
|
||||
if (!space) {
|
||||
return RID();
|
||||
}
|
||||
return space->get_self();
|
||||
}
|
||||
|
||||
@@ -870,8 +874,9 @@ RID BulletPhysicsServer3D::soft_body_create(bool p_init_sleeping) {
|
||||
SoftBodyBullet *body = bulletnew(SoftBodyBullet);
|
||||
body->set_collision_layer(1);
|
||||
body->set_collision_mask(1);
|
||||
if (p_init_sleeping)
|
||||
if (p_init_sleeping) {
|
||||
body->set_activation_state(false);
|
||||
}
|
||||
CreateThenReturnRID(soft_body_owner, body);
|
||||
}
|
||||
|
||||
@@ -892,8 +897,9 @@ void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) {
|
||||
ERR_FAIL_COND(!space);
|
||||
}
|
||||
|
||||
if (body->get_space() == space)
|
||||
if (body->get_space() == space) {
|
||||
return; //pointles
|
||||
}
|
||||
|
||||
body->set_space(space);
|
||||
}
|
||||
@@ -903,8 +909,9 @@ RID BulletPhysicsServer3D::soft_body_get_space(RID p_body) const {
|
||||
ERR_FAIL_COND_V(!body, RID());
|
||||
|
||||
SpaceBullet *space = body->get_space();
|
||||
if (!space)
|
||||
if (!space) {
|
||||
return RID();
|
||||
}
|
||||
return space->get_self();
|
||||
}
|
||||
|
||||
@@ -1535,8 +1542,9 @@ void BulletPhysicsServer3D::init() {
|
||||
}
|
||||
|
||||
void BulletPhysicsServer3D::step(float p_deltaTime) {
|
||||
if (!active)
|
||||
if (!active) {
|
||||
return;
|
||||
}
|
||||
|
||||
BulletPhysicsDirectBodyState3D::singleton_setDeltaTime(p_deltaTime);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user