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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -42,8 +42,9 @@
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void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
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mesh_library = p_mesh_library;
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if (mesh_library.is_valid())
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if (mesh_library.is_valid()) {
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menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene"));
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}
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}
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void MeshLibraryEditor::_menu_confirm() {
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@@ -63,8 +64,9 @@ void MeshLibraryEditor::_menu_confirm() {
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}
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void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
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if (!p_merge)
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if (!p_merge) {
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p_library->clear();
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}
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Map<int, MeshInstance3D *> mesh_instances;
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@@ -78,14 +80,16 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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continue;
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}
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} else
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} else {
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continue;
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}
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}
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MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(child);
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Ref<Mesh> mesh = mi->get_mesh();
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if (mesh.is_null())
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if (mesh.is_null()) {
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continue;
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}
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mesh = mesh->duplicate();
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for (int j = 0; j < mesh->get_surface_count(); ++j) {
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@@ -110,16 +114,18 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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for (int j = 0; j < mi->get_child_count(); j++) {
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Node *child2 = mi->get_child(j);
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if (!Object::cast_to<StaticBody3D>(child2))
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if (!Object::cast_to<StaticBody3D>(child2)) {
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continue;
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}
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StaticBody3D *sb = Object::cast_to<StaticBody3D>(child2);
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List<uint32_t> shapes;
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sb->get_shape_owners(&shapes);
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for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
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if (sb->is_shape_owner_disabled(E->get()))
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if (sb->is_shape_owner_disabled(E->get())) {
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continue;
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}
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//Transform shape_transform = sb->shape_owner_get_transform(E->get());
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@@ -127,8 +133,9 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
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Ref<Shape3D> collision = sb->shape_owner_get_shape(E->get(), k);
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if (!collision.is_valid())
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if (!collision.is_valid()) {
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continue;
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}
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MeshLibrary::ShapeData shape_data;
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shape_data.shape = collision;
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shape_data.local_transform = sb->get_transform() * sb->shape_owner_get_transform(E->get());
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@@ -143,13 +150,15 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
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Transform navmesh_transform;
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for (int j = 0; j < mi->get_child_count(); j++) {
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Node *child2 = mi->get_child(j);
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if (!Object::cast_to<NavigationRegion3D>(child2))
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if (!Object::cast_to<NavigationRegion3D>(child2)) {
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continue;
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}
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NavigationRegion3D *sb = Object::cast_to<NavigationRegion3D>(child2);
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navmesh = sb->get_navigation_mesh();
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navmesh_transform = sb->get_transform();
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if (!navmesh.is_null())
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if (!navmesh.is_null()) {
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break;
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}
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}
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if (!navmesh.is_null()) {
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p_library->set_item_navmesh(id, navmesh);
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@@ -265,8 +274,9 @@ void MeshLibraryEditorPlugin::edit(Object *p_node) {
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if (Object::cast_to<MeshLibrary>(p_node)) {
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mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node));
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mesh_library_editor->show();
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} else
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} else {
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mesh_library_editor->hide();
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}
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}
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bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
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