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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Style: Enforce braces around if blocks and loops

Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
This commit is contained in:
Rémi Verschelde
2020-05-14 16:41:43 +02:00
parent 07bc4e2f96
commit 0ee0fa42e6
683 changed files with 22803 additions and 12225 deletions

View File

@@ -39,8 +39,9 @@ bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) {
bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, const String &p_field) {
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es)
if (!es) {
return false;
}
String name = p_name;
@@ -52,12 +53,14 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value,
ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS);
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
if (!es->has_node(E->get()))
if (!es->has_node(E->get())) {
continue;
}
Node *n = es->get_node(E->get());
if (!n)
if (!n) {
continue;
}
if (p_value.get_type() == Variant::NODE_PATH) {
Node *tonode = n->get_node(p_value);
@@ -86,8 +89,9 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value,
bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const {
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es)
if (!es) {
return false;
}
String name = p_name;
if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name
@@ -95,17 +99,20 @@ bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const {
}
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
if (!es->has_node(E->get()))
if (!es->has_node(E->get())) {
continue;
}
const Node *n = es->get_node(E->get());
if (!n)
if (!n) {
continue;
}
bool found;
r_ret = n->get(name, &found);
if (found)
if (found) {
return true;
}
}
return false;
@@ -115,27 +122,31 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
HashMap<String, PLData> usage;
Node *es = EditorNode::get_singleton()->get_edited_scene();
if (!es)
if (!es) {
return;
}
int nc = 0;
List<PLData *> data_list;
for (const List<NodePath>::Element *E = nodes.front(); E; E = E->next()) {
if (!es->has_node(E->get()))
if (!es->has_node(E->get())) {
continue;
}
Node *n = es->get_node(E->get());
if (!n)
if (!n) {
continue;
}
List<PropertyInfo> plist;
n->get_property_list(&plist, true);
for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) {
if (F->get().name == "script")
if (F->get().name == "script") {
continue; //added later manually, since this is intercepted before being set (check Variant Object::get() )
}
if (!usage.has(F->get().name)) {
PLData pld;
pld.uses = 0;
@@ -145,8 +156,9 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const {
}
// Make sure only properties with the same exact PropertyInfo data will appear
if (usage[F->get().name].info == F->get())
if (usage[F->get().name].info == F->get()) {
usage[F->get().name].uses++;
}
}
nc++;