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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -34,23 +34,28 @@
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#include "editor_scale.h"
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void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
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if (p_depth > 8)
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if (p_depth > 8) {
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return;
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}
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List<PropertyInfo> pinfo;
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p_obj->get_property_list(&pinfo);
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for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
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if (!(E->get().usage & PROPERTY_USAGE_EDITOR))
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if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) {
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continue;
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if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE)
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}
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if (E->get().hint != PROPERTY_HINT_RESOURCE_TYPE) {
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continue;
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}
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Variant value = p_obj->get(E->get().name);
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if (value.get_type() != Variant::OBJECT)
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if (value.get_type() != Variant::OBJECT) {
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continue;
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}
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Object *obj = value;
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if (!obj)
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if (!obj) {
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continue;
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}
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Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
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@@ -65,8 +70,9 @@ void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) {
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void EditorPath::_about_to_show() {
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Object *obj = ObjectDB::get_instance(history->get_path_object(history->get_path_size() - 1));
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if (!obj)
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if (!obj) {
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return;
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}
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objects.clear();
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get_popup()->clear();
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@@ -82,32 +88,37 @@ void EditorPath::_about_to_show() {
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void EditorPath::update_path() {
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for (int i = 0; i < history->get_path_size(); i++) {
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Object *obj = ObjectDB::get_instance(history->get_path_object(i));
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if (!obj)
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if (!obj) {
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continue;
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}
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Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj);
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if (icon.is_valid())
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if (icon.is_valid()) {
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set_icon(icon);
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}
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if (i == history->get_path_size() - 1) {
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String name;
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if (Object::cast_to<Resource>(obj)) {
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Resource *r = Object::cast_to<Resource>(obj);
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if (r->get_path().is_resource_file())
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if (r->get_path().is_resource_file()) {
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name = r->get_path().get_file();
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else
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} else {
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name = r->get_name();
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}
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if (name == "")
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if (name == "") {
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name = r->get_class();
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} else if (obj->is_class("EditorDebuggerRemoteObject"))
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}
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} else if (obj->is_class("EditorDebuggerRemoteObject")) {
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name = obj->call("get_title");
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else if (Object::cast_to<Node>(obj))
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} else if (Object::cast_to<Node>(obj)) {
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name = Object::cast_to<Node>(obj)->get_name();
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else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "")
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} else if (Object::cast_to<Resource>(obj) && Object::cast_to<Resource>(obj)->get_name() != "") {
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name = Object::cast_to<Resource>(obj)->get_name();
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else
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} else {
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name = obj->get_class();
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}
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set_text(" " + name); // An extra space so the text is not too close of the icon.
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set_tooltip(obj->get_class());
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@@ -119,8 +130,9 @@ void EditorPath::_id_pressed(int p_idx) {
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ERR_FAIL_INDEX(p_idx, objects.size());
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Object *obj = ObjectDB::get_instance(objects[p_idx]);
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if (!obj)
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if (!obj) {
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return;
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}
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EditorNode::get_singleton()->push_item(obj);
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}
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