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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -75,8 +75,9 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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real_t max = 0, min = 0;
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for (int i = 0; i < p_points.size(); i++) {
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if (!valid_points[i])
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if (!valid_points[i]) {
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continue;
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}
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real_t d = p_points[i][longest_axis];
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if (i == 0 || d < min) {
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simplex[0] = i;
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@@ -97,8 +98,9 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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Vector3 rel12 = p_points[simplex[0]] - p_points[simplex[1]];
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for (int i = 0; i < p_points.size(); i++) {
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if (!valid_points[i])
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if (!valid_points[i]) {
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continue;
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}
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Vector3 n = rel12.cross(p_points[simplex[0]] - p_points[i]).cross(rel12).normalized();
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real_t d = Math::abs(n.dot(p_points[simplex[0]]) - n.dot(p_points[i]));
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@@ -117,8 +119,9 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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Plane p(p_points[simplex[0]], p_points[simplex[1]], p_points[simplex[2]]);
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for (int i = 0; i < p_points.size(); i++) {
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if (!valid_points[i])
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if (!valid_points[i]) {
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continue;
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}
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real_t d = Math::abs(p.distance_to(p_points[i]));
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@@ -173,16 +176,21 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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/* COMPUTE AVAILABLE VERTICES */
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for (int i = 0; i < p_points.size(); i++) {
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if (i == simplex[0])
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if (i == simplex[0]) {
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continue;
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if (i == simplex[1])
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}
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if (i == simplex[1]) {
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continue;
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if (i == simplex[2])
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}
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if (i == simplex[2]) {
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continue;
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if (i == simplex[3])
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}
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if (i == simplex[3]) {
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continue;
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if (!valid_points[i])
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}
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if (!valid_points[i]) {
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continue;
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}
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for (List<Face>::Element *E = faces.front(); E; E = E->next()) {
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if (E->get().plane.distance_to(p_points[i]) > over_tolerance) {
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@@ -288,8 +296,9 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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Face &lf = F->get()->get();
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for (int i = 0; i < lf.points_over.size(); i++) {
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if (lf.points_over[i] == f.points_over[next]) //do not add current one
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if (lf.points_over[i] == f.points_over[next]) { //do not add current one
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continue;
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}
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Vector3 p = p_points[lf.points_over[i]];
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for (List<List<Face>::Element *>::Element *E = new_faces.front(); E; E = E->next()) {
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@@ -397,10 +406,11 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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Map<Edge, RetFaceConnect>::Element *F2 = ret_edges.find(e2);
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ERR_CONTINUE(!F2);
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//change faceconnect, point to this face instead
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if (F2->get().left == O)
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if (F2->get().left == O) {
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F2->get().left = E;
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else if (F2->get().right == O)
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} else if (F2->get().right == O) {
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F2->get().right = E;
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}
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}
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break;
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@@ -409,11 +419,13 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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// remove all edge connections to this face
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for (Map<Edge, RetFaceConnect>::Element *G = ret_edges.front(); G; G = G->next()) {
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if (G->get().left == O)
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if (G->get().left == O) {
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G->get().left = nullptr;
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}
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if (G->get().right == O)
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if (G->get().right == O) {
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G->get().right = nullptr;
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}
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}
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ret_edges.erase(F); //remove the edge
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