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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -90,8 +90,9 @@ void Geometry::MeshData::optimize_vertices() {
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new_vertices.resize(vtx_remap.size());
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for (int i = 0; i < vertices.size(); i++) {
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if (vtx_remap.has(i))
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if (vtx_remap.has(i)) {
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new_vertices.write[vtx_remap[i]] = vertices[i];
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}
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}
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vertices = new_vertices;
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}
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@@ -126,11 +127,13 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
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}
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for (int i = 0; i < len; i++) {
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if (p_faces[i].group != p_group)
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if (p_faces[i].group != p_group) {
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continue;
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}
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for (int j = i + 1; j < len; j++) {
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if (p_faces[j].group != p_group)
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if (p_faces[j].group != p_group) {
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continue;
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}
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for (int k = 0; k < 3; k++) {
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Vector3 vi1 = p_faces[i].face.vertex[k];
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@@ -159,29 +162,34 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
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p_faces[j].links[l].edge = k;
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}
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}
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if (error)
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if (error) {
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break;
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}
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}
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if (error)
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if (error) {
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break;
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}
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}
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if (error)
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if (error) {
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break;
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}
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}
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for (int i = 0; i < len; i++) {
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p_faces[i].valid = true;
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for (int j = 0; j < 3; j++) {
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if (p_faces[i].links[j].face == -1)
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if (p_faces[i].links[j].face == -1) {
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p_faces[i].valid = false;
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}
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}
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}
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return error;
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}
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static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_group) {
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if (p_faces[p_index].group >= 0)
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if (p_faces[p_index].group >= 0) {
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return false;
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}
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p_faces[p_index].group = p_group;
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@@ -218,8 +226,9 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
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int group = 0;
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for (int i = 0; i < len; i++) {
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if (!_fcptr[i].valid)
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if (!_fcptr[i].valid) {
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continue;
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}
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if (_group_face(_fcptr, len, i, group)) {
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group++;
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}
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@@ -236,8 +245,9 @@ Vector<Vector<Face3>> Geometry::separate_objects(Vector<Face3> p_array) {
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Vector<Face3> *group_faces = objects.ptrw();
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for (int i = 0; i < len; i++) {
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if (!_fcptr[i].valid)
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if (!_fcptr[i].valid) {
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continue;
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}
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if (_fcptr[i].group >= 0 && _fcptr[i].group < group) {
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group_faces[_fcptr[i].group].push_back(_fcptr[i].face);
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}
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@@ -279,8 +289,9 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
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aabb.position = aabb.position * voxelsize;
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aabb.size = aabb.size * voxelsize;
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if (!p_face.intersects_aabb(aabb))
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if (!p_face.intersects_aabb(aabb)) {
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return;
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}
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if (len_x == 1 && len_y == 1 && len_z == 1) {
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p_cell_status[x][y][z] = _CELL_SOLID;
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@@ -326,8 +337,9 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
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}
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static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) {
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if (p_cell_status[x][y][z] & 3)
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if (p_cell_status[x][y][z] & 3) {
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return; // Nothing to do, already used and/or visited.
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}
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p_cell_status[x][y][z] = _CELL_PREV_FIRST;
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@@ -413,15 +425,19 @@ static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z,
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ERR_FAIL();
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}
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if (next_x < 0 || next_x >= len_x)
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if (next_x < 0 || next_x >= len_x) {
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continue;
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if (next_y < 0 || next_y >= len_y)
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}
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if (next_y < 0 || next_y >= len_y) {
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continue;
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if (next_z < 0 || next_z >= len_z)
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}
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if (next_z < 0 || next_z >= len_z) {
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continue;
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}
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if (p_cell_status[next_x][next_y][next_z] & 3)
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if (p_cell_status[next_x][next_y][next_z] & 3) {
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continue;
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}
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x = next_x;
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y = next_y;
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@@ -435,8 +451,9 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
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ERR_FAIL_INDEX(y, len_y);
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ERR_FAIL_INDEX(z, len_z);
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if (p_cell_status[x][y][z] & _CELL_EXTERIOR)
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if (p_cell_status[x][y][z] & _CELL_EXTERIOR) {
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return;
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}
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#define vert(m_idx) Vector3(((m_idx)&4) >> 2, ((m_idx)&2) >> 1, (m_idx)&1)
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@@ -458,21 +475,27 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
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bool plot = false;
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if (disp_x < 0 || disp_x >= len_x)
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if (disp_x < 0 || disp_x >= len_x) {
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plot = true;
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if (disp_y < 0 || disp_y >= len_y)
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}
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if (disp_y < 0 || disp_y >= len_y) {
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plot = true;
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if (disp_z < 0 || disp_z >= len_z)
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}
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if (disp_z < 0 || disp_z >= len_z) {
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plot = true;
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}
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if (!plot && (p_cell_status[disp_x][disp_y][disp_z] & _CELL_EXTERIOR))
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if (!plot && (p_cell_status[disp_x][disp_y][disp_z] & _CELL_EXTERIOR)) {
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plot = true;
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}
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if (!plot)
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if (!plot) {
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continue;
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}
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for (int j = 0; j < 4; j++)
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for (int j = 0; j < 4; j++) {
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face_points[j] = vert(indices[i][j]) + Vector3(x, y, z);
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}
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p_faces.push_back(
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Face3(
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@@ -510,20 +533,23 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
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// Determine amount of cells in grid axis.
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int div_x, div_y, div_z;
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if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH)
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if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH) {
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div_x = (int)(global_aabb.size.x / _MIN_SIZE) + 1;
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else
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} else {
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div_x = _MAX_LENGTH;
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}
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if (global_aabb.size.y / _MIN_SIZE < _MAX_LENGTH)
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if (global_aabb.size.y / _MIN_SIZE < _MAX_LENGTH) {
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div_y = (int)(global_aabb.size.y / _MIN_SIZE) + 1;
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else
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} else {
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div_y = _MAX_LENGTH;
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}
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if (global_aabb.size.z / _MIN_SIZE < _MAX_LENGTH)
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if (global_aabb.size.z / _MIN_SIZE < _MAX_LENGTH) {
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div_z = (int)(global_aabb.size.z / _MIN_SIZE) + 1;
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else
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} else {
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div_z = _MAX_LENGTH;
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}
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Vector3 voxelsize = global_aabb.size;
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voxelsize.x /= div_x;
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@@ -614,8 +640,9 @@ Vector<Face3> Geometry::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
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}
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memdelete_arr(cell_status);
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if (p_error)
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if (p_error) {
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*p_error = voxelsize.length();
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}
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return wrapped_faces;
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}
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@@ -665,8 +692,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
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Vector3 ref = Vector3(0.0, 1.0, 0.0);
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if (ABS(p.normal.dot(ref)) > 0.95)
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if (ABS(p.normal.dot(ref)) > 0.95) {
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ref = Vector3(0.0, 0.0, 1.0); // Change axis.
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}
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Vector3 right = p.normal.cross(ref).normalized();
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Vector3 up = p.normal.cross(right).normalized();
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@@ -681,17 +709,20 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
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vertices.push_back(center + up * subplane_size + right * subplane_size);
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for (int j = 0; j < p_planes.size(); j++) {
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if (j == i)
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if (j == i) {
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continue;
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}
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Vector<Vector3> new_vertices;
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Plane clip = p_planes[j];
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if (clip.normal.dot(p.normal) > 0.95)
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if (clip.normal.dot(p.normal) > 0.95) {
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continue;
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}
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if (vertices.size() < 3)
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if (vertices.size() < 3) {
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break;
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}
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for (int k = 0; k < vertices.size(); k++) {
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int k_n = (k + 1) % vertices.size();
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@@ -713,8 +744,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
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Vector3 rel = edge1_A - edge0_A;
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real_t den = clip.normal.dot(rel);
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if (Math::is_zero_approx(den))
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if (Math::is_zero_approx(den)) {
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continue; // Point too short.
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}
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real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den;
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Vector3 inters = edge0_A + rel * dist;
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@@ -725,8 +757,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
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vertices = new_vertices;
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}
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if (vertices.size() < 3)
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if (vertices.size() < 3) {
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continue;
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}
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// Result is a clockwise face.
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@@ -770,8 +803,9 @@ Geometry::MeshData Geometry::build_convex_mesh(const Vector<Plane> &p_planes) {
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}
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}
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if (found)
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if (found) {
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continue;
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}
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MeshData::Edge edge;
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edge.a = a;
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edge.b = b;
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@@ -913,13 +947,15 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
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int w = 1 << i;
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int max_h = 0;
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int max_w = 0;
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if (w < widest)
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if (w < widest) {
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continue;
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}
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Vector<int> hmax;
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hmax.resize(w);
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for (int j = 0; j < w; j++)
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for (int j = 0; j < w; j++) {
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hmax.write[j] = 0;
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}
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// Place them.
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int ofs = 0;
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@@ -931,29 +967,34 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
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int from_y = 0;
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for (int k = 0; k < wrects[j].s.width; k++) {
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if (hmax[ofs + k] > from_y)
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if (hmax[ofs + k] > from_y) {
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from_y = hmax[ofs + k];
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}
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}
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wrects.write[j].p.x = ofs;
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wrects.write[j].p.y = from_y;
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int end_h = from_y + wrects[j].s.height;
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int end_w = ofs + wrects[j].s.width;
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if (ofs == 0)
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if (ofs == 0) {
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limit_h = end_h;
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}
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for (int k = 0; k < wrects[j].s.width; k++) {
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hmax.write[ofs + k] = end_h;
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}
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if (end_h > max_h)
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if (end_h > max_h) {
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max_h = end_h;
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}
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if (end_w > max_w)
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if (end_w > max_w) {
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max_w = end_w;
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}
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if (ofs == 0 || end_h > limit_h) // While h limit not reached, keep stacking.
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if (ofs == 0 || end_h > limit_h) { // While h limit not reached, keep stacking.
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ofs += wrects[j].s.width;
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}
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}
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_AtlasWorkRectResult result;
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@@ -1243,8 +1284,9 @@ static void edt(float *f, int stride, int n) {
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k = 0;
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for (int q = 0; q <= n - 1; q++) {
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while (z[k + 1] < q)
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while (z[k + 1] < q) {
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k++;
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}
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d[q] = square(q - v[k]) + f[v[k] * stride];
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}
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