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Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
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@@ -53,8 +53,9 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
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// Do nothing also. Remote cannot produce a local call.
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} break;
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case MultiplayerAPI::RPC_MODE_MASTERSYNC: {
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if (is_master)
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if (is_master) {
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r_skip_rpc = true; // I am the master, so skip remote call.
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}
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[[fallthrough]];
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}
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case MultiplayerAPI::RPC_MODE_REMOTESYNC:
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@@ -63,8 +64,9 @@ _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_mas
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return true;
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} break;
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case MultiplayerAPI::RPC_MODE_MASTER: {
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if (is_master)
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if (is_master) {
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r_skip_rpc = true; // I am the master, so skip remote call.
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}
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return is_master;
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} break;
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case MultiplayerAPI::RPC_MODE_PUPPET: {
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@@ -97,13 +99,15 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
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}
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void MultiplayerAPI::poll() {
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if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
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if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
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return;
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}
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network_peer->poll();
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if (!network_peer.is_valid()) // It's possible that polling might have resulted in a disconnection, so check here.
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if (!network_peer.is_valid()) { // It's possible that polling might have resulted in a disconnection, so check here.
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return;
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}
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while (network_peer->get_available_packet_count()) {
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int sender = network_peer->get_packet_peer();
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@@ -139,8 +143,9 @@ void MultiplayerAPI::set_root_node(Node *p_node) {
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}
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void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
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if (p_peer == network_peer)
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if (p_peer == network_peer) {
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return; // Nothing to do
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}
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ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED,
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"Supplied NetworkedMultiplayerPeer must be connecting or connected.");
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@@ -325,8 +330,9 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uin
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node = root_node->get_node(np);
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if (!node)
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if (!node) {
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ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
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}
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} else {
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// Use cached path.
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int id = p_node_target;
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@@ -341,8 +347,9 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, uin
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// Do proper caching later.
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node = root_node->get_node(ni->path);
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if (!node)
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if (!node) {
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ERR_PRINT("Failed to get cached path from RPC: " + String(ni->path) + ".");
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}
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}
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return node;
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}
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@@ -529,11 +536,13 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
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List<int> peers_to_add; // If one is missing, take note to add it.
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for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
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if (p_target < 0 && E->get() == -p_target)
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if (p_target < 0 && E->get() == -p_target) {
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continue; // Continue, excluded.
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}
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if (p_target > 0 && E->get() != p_target)
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if (p_target > 0 && E->get() != p_target) {
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continue; // Continue, not for this peer.
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}
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Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
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@@ -658,8 +667,9 @@ Error MultiplayerAPI::_encode_and_compress_variant(const Variant &p_variant, uin
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default:
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// Any other case is not yet compressed.
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Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding);
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if (err != OK)
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if (err != OK) {
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return err;
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}
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if (r_buffer) {
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// The first byte is not used by the marshaling, so store the type
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// so we know how to decompress and decode this variant.
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@@ -684,48 +694,55 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u
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case Variant::BOOL: {
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bool val = (buf[0] & VARIANT_META_BOOL_MASK) > 0;
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r_variant = val;
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if (r_len)
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if (r_len) {
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*r_len = 1;
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}
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} break;
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case Variant::INT: {
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buf += 1;
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len -= 1;
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if (r_len)
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if (r_len) {
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*r_len = 1;
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}
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if (encode_mode == ENCODE_8) {
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// 8 bits.
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ERR_FAIL_COND_V(len < 1, ERR_INVALID_DATA);
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int8_t val = buf[0];
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r_variant = val;
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if (r_len)
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if (r_len) {
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(*r_len) += 1;
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}
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} else if (encode_mode == ENCODE_16) {
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// 16 bits.
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ERR_FAIL_COND_V(len < 2, ERR_INVALID_DATA);
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int16_t val = decode_uint16(buf);
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r_variant = val;
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if (r_len)
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if (r_len) {
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(*r_len) += 2;
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}
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} else if (encode_mode == ENCODE_32) {
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// 32 bits.
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ERR_FAIL_COND_V(len < 4, ERR_INVALID_DATA);
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int32_t val = decode_uint32(buf);
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r_variant = val;
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if (r_len)
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if (r_len) {
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(*r_len) += 4;
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}
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} else {
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// 64 bits.
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ERR_FAIL_COND_V(len < 8, ERR_INVALID_DATA);
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int64_t val = decode_uint64(buf);
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r_variant = val;
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if (r_len)
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if (r_len) {
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(*r_len) += 8;
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}
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}
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} break;
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default:
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Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding);
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if (err != OK)
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if (err != OK) {
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return err;
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}
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}
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return OK;
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@@ -925,11 +942,13 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
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encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
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for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
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if (p_to < 0 && E->get() == -p_to)
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if (p_to < 0 && E->get() == -p_to) {
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continue; // Continue, excluded.
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}
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if (p_to > 0 && E->get() != p_to)
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if (p_to > 0 && E->get() != p_to) {
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continue; // Continue, not for this peer.
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}
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Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
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ERR_CONTINUE(!F); // Should never happen.
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