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Make nodes handle their respective navigation source geometry
Makes nodes handle their respective navigation source geometry.
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@@ -33,9 +33,13 @@
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#include "core/io/marshalls.h"
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#include "scene/2d/tile_map.h"
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#include "scene/gui/control.h"
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#include "scene/resources/2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/world_2d.h"
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#include "servers/navigation_server_2d.h"
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Callable TileMapLayer::_navmesh_source_geometry_parsing_callback;
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RID TileMapLayer::_navmesh_source_geometry_parser;
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#ifdef DEBUG_ENABLED
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/////////////////////////////// Debug //////////////////////////////////////////
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constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16;
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@@ -3065,6 +3069,114 @@ TileMapLayer::DebugVisibilityMode TileMapLayer::get_navigation_visibility_mode()
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return navigation_visibility_mode;
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}
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void TileMapLayer::navmesh_parse_init() {
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ERR_FAIL_NULL(NavigationServer2D::get_singleton());
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if (!_navmesh_source_geometry_parser.is_valid()) {
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_navmesh_source_geometry_parsing_callback = callable_mp_static(&TileMapLayer::navmesh_parse_source_geometry);
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_navmesh_source_geometry_parser = NavigationServer2D::get_singleton()->source_geometry_parser_create();
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NavigationServer2D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
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}
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}
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void TileMapLayer::navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node) {
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TileMapLayer *tile_map_layer = Object::cast_to<TileMapLayer>(p_node);
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if (tile_map_layer == nullptr) {
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return;
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}
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Ref<TileSet> tile_set = tile_map_layer->get_tile_set();
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if (tile_set.is_null()) {
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return;
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}
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int physics_layers_count = tile_set->get_physics_layers_count();
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int navigation_layers_count = tile_set->get_navigation_layers_count();
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if (physics_layers_count <= 0 && navigation_layers_count <= 0) {
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return;
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}
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NavigationPolygon::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
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uint32_t parsed_collision_mask = p_navigation_mesh->get_parsed_collision_mask();
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const Transform2D tilemap_xform = p_source_geometry_data->root_node_transform * tile_map_layer->get_global_transform();
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TypedArray<Vector2i> used_cells = tile_map_layer->get_used_cells();
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for (int used_cell_index = 0; used_cell_index < used_cells.size(); used_cell_index++) {
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const Vector2i &cell = used_cells[used_cell_index];
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const TileData *tile_data = tile_map_layer->get_cell_tile_data(cell);
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if (tile_data == nullptr) {
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continue;
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}
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// Transform flags.
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const int alternative_id = tile_map_layer->get_cell_alternative_tile(cell);
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bool flip_h = (alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_H);
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bool flip_v = (alternative_id & TileSetAtlasSource::TRANSFORM_FLIP_V);
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bool transpose = (alternative_id & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
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Transform2D tile_transform;
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tile_transform.set_origin(tile_map_layer->map_to_local(cell));
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const Transform2D tile_transform_offset = tilemap_xform * tile_transform;
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// Parse traversable polygons.
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for (int navigation_layer = 0; navigation_layer < navigation_layers_count; navigation_layer++) {
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Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer, flip_h, flip_v, transpose);
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if (navigation_polygon.is_valid()) {
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for (int outline_index = 0; outline_index < navigation_polygon->get_outline_count(); outline_index++) {
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const Vector<Vector2> &navigation_polygon_outline = navigation_polygon->get_outline(outline_index);
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if (navigation_polygon_outline.is_empty()) {
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continue;
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}
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Vector<Vector2> traversable_outline;
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traversable_outline.resize(navigation_polygon_outline.size());
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const Vector2 *navigation_polygon_outline_ptr = navigation_polygon_outline.ptr();
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Vector2 *traversable_outline_ptrw = traversable_outline.ptrw();
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for (int traversable_outline_index = 0; traversable_outline_index < traversable_outline.size(); traversable_outline_index++) {
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traversable_outline_ptrw[traversable_outline_index] = tile_transform_offset.xform(navigation_polygon_outline_ptr[traversable_outline_index]);
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}
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p_source_geometry_data->_add_traversable_outline(traversable_outline);
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}
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}
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}
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// Parse obstacles.
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for (int physics_layer = 0; physics_layer < physics_layers_count; physics_layer++) {
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if ((parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationPolygon::PARSED_GEOMETRY_BOTH) &&
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(tile_set->get_physics_layer_collision_layer(physics_layer) & parsed_collision_mask)) {
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for (int collision_polygon_index = 0; collision_polygon_index < tile_data->get_collision_polygons_count(physics_layer); collision_polygon_index++) {
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PackedVector2Array collision_polygon_points = tile_data->get_collision_polygon_points(physics_layer, collision_polygon_index);
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if (collision_polygon_points.is_empty()) {
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continue;
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}
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if (flip_h || flip_v || transpose) {
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collision_polygon_points = TileData::get_transformed_vertices(collision_polygon_points, flip_h, flip_v, transpose);
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}
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Vector<Vector2> obstruction_outline;
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obstruction_outline.resize(collision_polygon_points.size());
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const Vector2 *collision_polygon_points_ptr = collision_polygon_points.ptr();
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Vector2 *obstruction_outline_ptrw = obstruction_outline.ptrw();
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for (int obstruction_outline_index = 0; obstruction_outline_index < obstruction_outline.size(); obstruction_outline_index++) {
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obstruction_outline_ptrw[obstruction_outline_index] = tile_transform_offset.xform(collision_polygon_points_ptr[obstruction_outline_index]);
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}
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p_source_geometry_data->_add_obstruction_outline(obstruction_outline);
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}
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}
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}
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}
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}
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TileMapLayer::TileMapLayer() {
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set_notify_transform(true);
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}
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