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Make nodes handle their respective navigation source geometry
Makes nodes handle their respective navigation source geometry.
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@@ -31,12 +31,26 @@
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#include "grid_map.h"
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#include "core/io/marshalls.h"
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#include "core/math/convex_hull.h"
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#include "scene/resources/3d/box_shape_3d.h"
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#include "scene/resources/3d/capsule_shape_3d.h"
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#include "scene/resources/3d/concave_polygon_shape_3d.h"
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#include "scene/resources/3d/convex_polygon_shape_3d.h"
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#include "scene/resources/3d/cylinder_shape_3d.h"
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#include "scene/resources/3d/height_map_shape_3d.h"
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#include "scene/resources/3d/mesh_library.h"
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#include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/3d/primitive_meshes.h"
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#include "scene/resources/3d/shape_3d.h"
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#include "scene/resources/3d/sphere_shape_3d.h"
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#include "scene/resources/physics_material.h"
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#include "scene/resources/surface_tool.h"
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#include "servers/navigation_server_3d.h"
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#include "servers/rendering_server.h"
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Callable GridMap::_navmesh_source_geometry_parsing_callback;
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RID GridMap::_navmesh_source_geometry_parser;
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bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
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String name = p_name;
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@@ -1336,6 +1350,143 @@ GridMap::GridMap() {
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#endif // DEBUG_ENABLED
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}
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void GridMap::navmesh_parse_init() {
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ERR_FAIL_NULL(NavigationServer3D::get_singleton());
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if (!_navmesh_source_geometry_parser.is_valid()) {
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_navmesh_source_geometry_parsing_callback = callable_mp_static(&GridMap::navmesh_parse_source_geometry);
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_navmesh_source_geometry_parser = NavigationServer3D::get_singleton()->source_geometry_parser_create();
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NavigationServer3D::get_singleton()->source_geometry_parser_set_callback(_navmesh_source_geometry_parser, _navmesh_source_geometry_parsing_callback);
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}
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}
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void GridMap::navmesh_parse_source_geometry(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node) {
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GridMap *gridmap = Object::cast_to<GridMap>(p_node);
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if (gridmap == nullptr) {
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return;
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}
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NavigationMesh::ParsedGeometryType parsed_geometry_type = p_navigation_mesh->get_parsed_geometry_type();
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uint32_t parsed_collision_mask = p_navigation_mesh->get_collision_mask();
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if (parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) {
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Array meshes = gridmap->get_meshes();
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Transform3D xform = gridmap->get_global_transform();
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for (int i = 0; i < meshes.size(); i += 2) {
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Ref<Mesh> mesh = meshes[i + 1];
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if (mesh.is_valid()) {
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p_source_geometry_data->add_mesh(mesh, xform * (Transform3D)meshes[i]);
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}
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}
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}
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else if ((parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS || parsed_geometry_type == NavigationMesh::PARSED_GEOMETRY_BOTH) && (gridmap->get_collision_layer() & parsed_collision_mask)) {
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Array shapes = gridmap->get_collision_shapes();
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for (int i = 0; i < shapes.size(); i += 2) {
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RID shape = shapes[i + 1];
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PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape);
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Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape);
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switch (type) {
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case PhysicsServer3D::SHAPE_SPHERE: {
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real_t radius = data;
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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SphereMesh::create_mesh_array(arr, radius, radius * 2.0);
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p_source_geometry_data->add_mesh_array(arr, shapes[i]);
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} break;
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case PhysicsServer3D::SHAPE_BOX: {
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Vector3 extents = data;
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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BoxMesh::create_mesh_array(arr, extents * 2.0);
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p_source_geometry_data->add_mesh_array(arr, shapes[i]);
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} break;
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case PhysicsServer3D::SHAPE_CAPSULE: {
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Dictionary dict = data;
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real_t radius = dict["radius"];
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real_t height = dict["height"];
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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CapsuleMesh::create_mesh_array(arr, radius, height);
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p_source_geometry_data->add_mesh_array(arr, shapes[i]);
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} break;
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case PhysicsServer3D::SHAPE_CYLINDER: {
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Dictionary dict = data;
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real_t radius = dict["radius"];
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real_t height = dict["height"];
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Array arr;
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arr.resize(RS::ARRAY_MAX);
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CylinderMesh::create_mesh_array(arr, radius, radius, height);
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p_source_geometry_data->add_mesh_array(arr, shapes[i]);
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} break;
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case PhysicsServer3D::SHAPE_CONVEX_POLYGON: {
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PackedVector3Array vertices = data;
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Geometry3D::MeshData md;
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Error err = ConvexHullComputer::convex_hull(vertices, md);
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if (err == OK) {
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PackedVector3Array faces;
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for (const Geometry3D::MeshData::Face &face : md.faces) {
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for (uint32_t k = 2; k < face.indices.size(); ++k) {
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faces.push_back(md.vertices[face.indices[0]]);
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faces.push_back(md.vertices[face.indices[k - 1]]);
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faces.push_back(md.vertices[face.indices[k]]);
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}
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}
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p_source_geometry_data->add_faces(faces, shapes[i]);
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}
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} break;
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case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: {
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Dictionary dict = data;
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PackedVector3Array faces = Variant(dict["faces"]);
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p_source_geometry_data->add_faces(faces, shapes[i]);
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} break;
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case PhysicsServer3D::SHAPE_HEIGHTMAP: {
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Dictionary dict = data;
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///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
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int heightmap_depth = dict["depth"];
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int heightmap_width = dict["width"];
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if (heightmap_depth >= 2 && heightmap_width >= 2) {
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const Vector<real_t> &map_data = dict["heights"];
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Vector2 heightmap_gridsize(heightmap_width - 1, heightmap_depth - 1);
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Vector3 start = Vector3(heightmap_gridsize.x, 0, heightmap_gridsize.y) * -0.5;
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Vector<Vector3> vertex_array;
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vertex_array.resize((heightmap_depth - 1) * (heightmap_width - 1) * 6);
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Vector3 *vertex_array_ptrw = vertex_array.ptrw();
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const real_t *map_data_ptr = map_data.ptr();
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int vertex_index = 0;
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for (int d = 0; d < heightmap_depth - 1; d++) {
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for (int w = 0; w < heightmap_width - 1; w++) {
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vertex_array_ptrw[vertex_index] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + w], d);
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vertex_array_ptrw[vertex_index + 1] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + w + 1], d);
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vertex_array_ptrw[vertex_index + 2] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + heightmap_width + w], d + 1);
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vertex_array_ptrw[vertex_index + 3] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + w + 1], d);
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vertex_array_ptrw[vertex_index + 4] = start + Vector3(w + 1, map_data_ptr[(heightmap_width * d) + heightmap_width + w + 1], d + 1);
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vertex_array_ptrw[vertex_index + 5] = start + Vector3(w, map_data_ptr[(heightmap_width * d) + heightmap_width + w], d + 1);
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vertex_index += 6;
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}
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}
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if (vertex_array.size() > 0) {
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p_source_geometry_data->add_faces(vertex_array, shapes[i]);
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}
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}
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} break;
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default: {
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WARN_PRINT("Unsupported collision shape type.");
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} break;
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}
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}
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}
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}
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#ifdef DEBUG_ENABLED
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void GridMap::_update_navigation_debug_edge_connections() {
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if (bake_navigation) {
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