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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #105565 from smix8/gridmap_list

Replace GridMap legacy use of `List` with `LocalVector`
This commit is contained in:
Thaddeus Crews
2025-04-22 10:44:32 -05:00
3 changed files with 32 additions and 22 deletions

View File

@@ -815,8 +815,8 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
for (const SetItem &si : set_items) {
undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
}
for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
const SetItem &si = E->get();
for (uint32_t i = set_items.size(); i > 0; i--) {
const SetItem &si = set_items[i - 1];
undo_redo->add_undo_method(node, "set_cell_item", si.position, si.old_value, si.old_orientation);
}
@@ -1387,6 +1387,8 @@ GridMapEditor::GridMapEditor() {
toolbar->add_child(mode_buttons);
mode_buttons_group.instantiate();
viewport_shortcut_buttons.reserve(12);
transform_mode_button = memnew(Button);
transform_mode_button->set_theme_type_variation(SceneStringName(FlatButton));
transform_mode_button->set_toggle_mode(true);