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Merge pull request #91435 from ajreckof/Fix-selecting-root-when-opening-scene-
Fix selecting root when opening scene.
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@@ -4073,11 +4073,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
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EditorDebuggerNode::get_singleton()->update_live_edit_root();
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EditorDebuggerNode::get_singleton()->update_live_edit_root();
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// Tell everything to edit this object, unless we're in the process of restoring scenes.
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if (restoring_scenes) {
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// If we are, we'll edit it after the restoration is done.
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if (!restoring_scenes) {
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push_item(new_scene);
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} else {
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// Initialize history for restored scenes.
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// Initialize history for restored scenes.
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ObjectID id = new_scene->get_instance_id();
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ObjectID id = new_scene->get_instance_id();
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if (id != editor_history.get_current()) {
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if (id != editor_history.get_current()) {
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@@ -4357,7 +4357,6 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
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scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
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scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
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scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb));
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scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb));
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scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), CONNECT_DEFERRED);
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scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), CONNECT_DEFERRED);
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scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), CONNECT_DEFERRED);
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scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed));
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scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed));
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scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
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scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
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