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mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Update deferred calls to use Callables

This commit is contained in:
kobewi
2023-12-18 15:46:56 +01:00
parent 8297ec949b
commit 0e8f90f4c8
92 changed files with 192 additions and 350 deletions

View File

@@ -31,7 +31,6 @@
#include "scene_tree_editor.h"
#include "core/config/project_settings.h"
#include "core/object/message_queue.h"
#include "core/object/script_language.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
@@ -593,7 +592,7 @@ void SceneTreeEditor::_node_script_changed(Node *p_node) {
return;
}
MessageQueue::get_singleton()->push_call(this, "_update_tree");
callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
tree_dirty = true;
}
@@ -626,7 +625,7 @@ void SceneTreeEditor::_node_renamed(Node *p_node) {
emit_signal(SNAME("node_renamed"));
if (!tree_dirty) {
MessageQueue::get_singleton()->push_call(this, "_update_tree");
callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
tree_dirty = true;
}
}
@@ -843,12 +842,12 @@ void SceneTreeEditor::_test_update_tree() {
return; // did not change
}
MessageQueue::get_singleton()->push_call(this, "_update_tree");
callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
tree_dirty = true;
}
void SceneTreeEditor::_tree_process_mode_changed() {
MessageQueue::get_singleton()->push_call(this, "_update_tree");
callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
tree_dirty = true;
}
@@ -863,7 +862,7 @@ void SceneTreeEditor::_tree_changed() {
return;
}
MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
callable_mp(this, &SceneTreeEditor::_test_update_tree).call_deferred();
pending_test_update = true;
}
@@ -1484,7 +1483,6 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
@@ -1642,7 +1640,7 @@ void SceneTreeDialog::_notification(int p_what) {
tree->update_tree();
// Select the search bar by default.
filter->call_deferred(SNAME("grab_focus"));
callable_mp((Control *)filter, &Control::grab_focus).call_deferred();
}
} break;