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Windows: Support gamepad vibration using XInput.
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@@ -327,7 +327,7 @@ void InputDefault::start_joy_vibration(int p_device, float p_weak_magnitude, flo
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vibration.weak_magnitude = p_weak_magnitude;
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vibration.strong_magnitude = p_strong_magnitude;
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vibration.duration = p_duration;
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vibration.timestamp = OS::get_singleton()->get_unix_time();
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vibration.timestamp = OS::get_singleton()->get_ticks_usec();
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joy_vibration[p_device] = vibration;
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}
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