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Windows: Support gamepad vibration using XInput.

This commit is contained in:
Andreas Haas
2016-06-15 14:40:57 +02:00
parent f38f5c9e16
commit 0e8b860048
3 changed files with 65 additions and 6 deletions

View File

@@ -327,7 +327,7 @@ void InputDefault::start_joy_vibration(int p_device, float p_weak_magnitude, flo
vibration.weak_magnitude = p_weak_magnitude;
vibration.strong_magnitude = p_strong_magnitude;
vibration.duration = p_duration;
vibration.timestamp = OS::get_singleton()->get_unix_time();
vibration.timestamp = OS::get_singleton()->get_ticks_usec();
joy_vibration[p_device] = vibration;
}