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Refactor pixel snapping.

-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
This commit is contained in:
reduz
2020-10-29 18:09:16 -03:00
parent debb67918e
commit 0e6664539d
20 changed files with 124 additions and 29 deletions

View File

@@ -528,6 +528,8 @@ public:
BIND2(viewport_remove_canvas, RID, RID)
BIND3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
BIND2(viewport_set_transparent_background, RID, bool)
BIND2(viewport_set_snap_2d_transforms_to_pixel, RID, bool)
BIND2(viewport_set_snap_2d_vertices_to_pixel, RID, bool)
BIND2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter)
BIND2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat)