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Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534
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@@ -528,6 +528,8 @@ public:
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BIND2(viewport_remove_canvas, RID, RID)
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BIND3(viewport_set_canvas_transform, RID, RID, const Transform2D &)
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BIND2(viewport_set_transparent_background, RID, bool)
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BIND2(viewport_set_snap_2d_transforms_to_pixel, RID, bool)
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BIND2(viewport_set_snap_2d_vertices_to_pixel, RID, bool)
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BIND2(viewport_set_default_canvas_item_texture_filter, RID, CanvasItemTextureFilter)
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BIND2(viewport_set_default_canvas_item_texture_repeat, RID, CanvasItemTextureRepeat)
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