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Refactor pixel snapping.

-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
This commit is contained in:
reduz
2020-10-29 18:09:16 -03:00
parent debb67918e
commit 0e6664539d
20 changed files with 124 additions and 29 deletions

View File

@@ -79,7 +79,6 @@ class RasterizerCanvasRD : public RasterizerCanvas {
FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
FLAGS_USING_PARTICLES = (1 << 13),
FLAGS_USE_PIXEL_SNAP = (1 << 14),
FLAGS_USE_SKELETON = (1 << 15),
FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
@@ -334,7 +333,7 @@ class RasterizerCanvasRD : public RasterizerCanvas {
float canvas_modulate[4];
float screen_pixel_size[2];
float time;
float pad;
uint32_t use_pixel_snap;
//uint32_t light_count;
//uint32_t pad[3];
@@ -422,7 +421,7 @@ public:
void occluder_polygon_set_shape_as_lines(RID p_occluder, const Vector<Vector2> &p_lines);
void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode);
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat);
void canvas_render_items(RID p_to_render_target, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform, RS::CanvasItemTextureFilter p_default_filter, RS::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel);
void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) {}