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Allow system certs file to be used by Editor.
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib.
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@@ -317,15 +317,13 @@ void StreamPeerMbedTLS::initialize_ssl() {
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mbedtls_debug_set_threshold(1);
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#endif
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PoolByteArray cert_array = StreamPeerSSL::get_project_cert_array();
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if (cert_array.size() > 0)
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_load_certs(cert_array);
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available = true;
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}
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void StreamPeerMbedTLS::finalize_ssl() {
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available = false;
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_create = NULL;
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load_certs_func = NULL;
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mbedtls_x509_crt_free(&cacert);
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}
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