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doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
This commit is contained in:
@@ -1619,7 +1619,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("mesh_create"), &VisualServer::mesh_create);
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ClassDB::bind_method(D_METHOD("mesh_surface_get_format_offset", "format", "vertex_len", "index_len", "array_index"), &VisualServer::mesh_surface_get_format_offset);
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ClassDB::bind_method(D_METHOD("mesh_surface_get_format_stride", "format", "vertex_len", "index_len"), &VisualServer::mesh_surface_get_format_stride);
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ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
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ClassDB::bind_method(D_METHOD("mesh_add_surface_from_arrays", "mesh", "primitive", "arrays", "blend_shapes", "lods", "compress_format"), &VisualServer::mesh_add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
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ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_count", "mesh"), &VisualServer::mesh_get_blend_shape_count);
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ClassDB::bind_method(D_METHOD("mesh_set_blend_shape_mode", "mesh", "mode"), &VisualServer::mesh_set_blend_shape_mode);
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ClassDB::bind_method(D_METHOD("mesh_get_blend_shape_mode", "mesh"), &VisualServer::mesh_get_blend_shape_mode);
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@@ -1820,8 +1820,8 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("environment_set_bg_color", "env", "color"), &VisualServer::environment_set_bg_color);
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ClassDB::bind_method(D_METHOD("environment_set_bg_energy", "env", "energy"), &VisualServer::environment_set_bg_energy);
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ClassDB::bind_method(D_METHOD("environment_set_canvas_max_layer", "env", "max_layer"), &VisualServer::environment_set_canvas_max_layer);
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ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "energy", "sky_contibution"), &VisualServer::environment_set_ambient_light, DEFVAL(1.0), DEFVAL(0.0));
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ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow);
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ClassDB::bind_method(D_METHOD("environment_set_ambient_light", "env", "color", "ambient", "energy", "sky_contibution", "reflection_source", "ao_color"), &VisualServer::environment_set_ambient_light, DEFVAL(VS::ENV_AMBIENT_SOURCE_BG), DEFVAL(1.0), DEFVAL(0.0), DEFVAL(VS::ENV_REFLECTION_SOURCE_BG), DEFVAL(Color()));
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ClassDB::bind_method(D_METHOD("environment_set_glow", "env", "enable", "level_flags", "intensity", "strength", "mix", "bloom_threshold", "blend_mode", "hdr_bleed_threshold", "hdr_bleed_scale", "hdr_luminance_cap", "bicubic_upscale"), &VisualServer::environment_set_glow);
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ClassDB::bind_method(D_METHOD("environment_set_tonemap", "env", "tone_mapper", "exposure", "white", "auto_exposure", "min_luminance", "max_luminance", "auto_exp_speed", "auto_exp_grey"), &VisualServer::environment_set_tonemap);
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ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &VisualServer::environment_set_adjustment);
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ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance", "roughness"), &VisualServer::environment_set_ssr);
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@@ -1973,9 +1973,14 @@ void VisualServer::_bind_methods() {
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BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
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BIND_CONSTANT(MAX_GLOW_LEVELS);
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BIND_CONSTANT(MAX_CURSORS);
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BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MIN);
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BIND_CONSTANT(MATERIAL_RENDER_PRIORITY_MAX);
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
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BIND_ENUM_CONSTANT(CUBEMAP_LAYER_LEFT);
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BIND_ENUM_CONSTANT(CUBEMAP_LAYER_RIGHT);
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BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BOTTOM);
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@@ -1983,10 +1988,6 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(CUBEMAP_LAYER_FRONT);
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BIND_ENUM_CONSTANT(CUBEMAP_LAYER_BACK);
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
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BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP_ARRAY);
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BIND_ENUM_CONSTANT(SHADER_SPATIAL);
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BIND_ENUM_CONSTANT(SHADER_CANVAS_ITEM);
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BIND_ENUM_CONSTANT(SHADER_PARTICLES);
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@@ -2020,6 +2021,7 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
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BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
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BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
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BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
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BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
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BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
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@@ -2032,11 +2034,15 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
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BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
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BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
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BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL);
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BIND_ENUM_CONSTANT(LIGHT_OMNI);
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BIND_ENUM_CONSTANT(LIGHT_SPOT);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_ENERGY);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_INDIRECT_ENERGY);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_SPECULAR);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_RANGE);
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BIND_ENUM_CONSTANT(LIGHT_PARAM_ATTENUATION);
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@@ -2059,9 +2065,17 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS);
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS);
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
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BIND_ENUM_CONSTANT(LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED);
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BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
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BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
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BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
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BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
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BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
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BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
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BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE);
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BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE);
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@@ -2089,8 +2103,72 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_UNSHADED);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_LIGHTING);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OVERDRAW);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_WIREFRAME);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_ALBEDO);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_SSAO);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_ROUGHNESS_LIMITER);
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BIND_ENUM_CONSTANT(SKY_MODE_QUALITY);
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BIND_ENUM_CONSTANT(SKY_MODE_REALTIME);
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BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
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BIND_ENUM_CONSTANT(ENV_BG_COLOR);
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BIND_ENUM_CONSTANT(ENV_BG_SKY);
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BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
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BIND_ENUM_CONSTANT(ENV_BG_KEEP);
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BIND_ENUM_CONSTANT(ENV_BG_CAMERA_FEED);
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BIND_ENUM_CONSTANT(ENV_BG_MAX);
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BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG);
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BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED);
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BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR);
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BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY);
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BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG);
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BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED);
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BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY);
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BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE);
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BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN);
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BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT);
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BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE);
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BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
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BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_VERY_LOW);
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BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
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BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(DOF_BOKEH_BOX);
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BIND_ENUM_CONSTANT(DOF_BOKEH_HEXAGON);
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BIND_ENUM_CONSTANT(DOF_BOKEH_CIRCLE);
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BIND_ENUM_CONSTANT(SCENARIO_DEBUG_DISABLED);
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BIND_ENUM_CONSTANT(SCENARIO_DEBUG_WIREFRAME);
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@@ -2110,6 +2188,7 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(INSTANCE_GEOMETRY_MASK);
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BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_BAKED_LIGHT);
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BIND_ENUM_CONSTANT(INSTANCE_FLAG_USE_DYNAMIC_GI);
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BIND_ENUM_CONSTANT(INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE);
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BIND_ENUM_CONSTANT(INSTANCE_FLAG_MAX);
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@@ -2122,6 +2201,21 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(NINE_PATCH_TILE);
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BIND_ENUM_CONSTANT(NINE_PATCH_TILE_FIT);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_DEFAULT);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS_ANISOTROPIC);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_FILTER_MAX);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
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BIND_ENUM_CONSTANT(CANVAS_ITEM_TEXTURE_REPEAT_MAX);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_ADD);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_SUB);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_MODE_MIX);
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@@ -2130,6 +2224,7 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_NONE);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF5);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_PCF13);
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BIND_ENUM_CONSTANT(CANVAS_LIGHT_FILTER_MAX);
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BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_DISABLED);
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BIND_ENUM_CONSTANT(CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE);
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@@ -2149,55 +2244,6 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(FEATURE_SHADERS);
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BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
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BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
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BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
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BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
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BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
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BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_INDEX);
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BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_LIFETIME);
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BIND_ENUM_CONSTANT(PARTICLES_DRAW_ORDER_VIEW_DEPTH);
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BIND_ENUM_CONSTANT(ENV_BG_CLEAR_COLOR);
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BIND_ENUM_CONSTANT(ENV_BG_COLOR);
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BIND_ENUM_CONSTANT(ENV_BG_SKY);
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BIND_ENUM_CONSTANT(ENV_BG_CANVAS);
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BIND_ENUM_CONSTANT(ENV_BG_KEEP);
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BIND_ENUM_CONSTANT(ENV_BG_MAX);
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BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_BG);
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BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_DISABLED);
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BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_COLOR);
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BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY);
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BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG);
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BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED);
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BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY);
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BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
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BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_ADDITIVE);
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BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SCREEN);
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BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_SOFTLIGHT);
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BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
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BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
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BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_DISABLED);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_1x1);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_2x2);
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BIND_ENUM_CONSTANT(ENV_SSAO_BLUR_3x3);
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ADD_SIGNAL(MethodInfo("frame_pre_draw"));
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ADD_SIGNAL(MethodInfo("frame_post_draw"));
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}
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