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doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
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@@ -29,6 +29,7 @@
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/*************************************************************************/
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#include "rasterizer_scene_rd.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "servers/visual/visual_server_raster.h"
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@@ -2581,7 +2582,7 @@ void RasterizerSceneRD::_render_buffers_post_process_and_tonemap(RID p_render_bu
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if (can_use_effects && env && env->glow_enabled) {
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tonemap.use_glow = true;
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tonemap.glow_mode = RasterizerEffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode);
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tonemap.glow_intensity = env->glow_blend_mode == VS::GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity;
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tonemap.glow_intensity = env->glow_blend_mode == VS::ENV_GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity;
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tonemap.glow_level_flags = glow_mask;
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tonemap.glow_texture_size.x = rb->blur[1].mipmaps[0].width;
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tonemap.glow_texture_size.y = rb->blur[1].mipmaps[0].height;
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