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Add a check for device in shader lang to prevent startup editor crash
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@@ -7595,7 +7595,10 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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int instance_index = 0;
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int instance_index = 0;
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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int uniform_buffer_size = 0;
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int uniform_buffer_size = 0;
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int max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
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int max_uniform_buffer_size = 0;
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if (RenderingDevice::get_singleton()) {
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max_uniform_buffer_size = RenderingDevice::get_singleton()->limit_get(RenderingDevice::LIMIT_MAX_UNIFORM_BUFFER_SIZE);
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}
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#endif // DEBUG_ENABLED
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#endif // DEBUG_ENABLED
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ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
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ShaderNode::Uniform::Scope uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;
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