You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
This commit is contained in:
@@ -220,7 +220,7 @@ void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_tr
|
||||
|
||||
for (int i = 0; i < l; i++) {
|
||||
|
||||
Canvas::ChildItem &ci = p_canvas->child_items[i];
|
||||
const Canvas::ChildItem &ci = p_canvas->child_items[i];
|
||||
_render_canvas_item_tree(ci.item, p_transform, p_clip_rect, p_canvas->modulate, p_lights);
|
||||
|
||||
//mirroring (useful for scrolling backgrounds)
|
||||
@@ -263,7 +263,7 @@ void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas, RID p_item, con
|
||||
|
||||
int idx = canvas->find_item(canvas_item);
|
||||
ERR_FAIL_COND(idx == -1);
|
||||
canvas->child_items[idx].mirror = p_mirroring;
|
||||
canvas->child_items.write[idx].mirror = p_mirroring;
|
||||
}
|
||||
void VisualServerCanvas::canvas_set_modulate(RID p_canvas, const Color &p_color) {
|
||||
|
||||
@@ -468,21 +468,21 @@ void VisualServerCanvas::canvas_item_add_polyline(RID p_item, const Vector<Point
|
||||
Vector2 tangent = ((t + prev_t).normalized()) * p_width * 0.5;
|
||||
|
||||
if (p_antialiased) {
|
||||
pline->lines[i] = p_points[i] + tangent;
|
||||
pline->lines[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
|
||||
pline->lines.write[i] = p_points[i] + tangent;
|
||||
pline->lines.write[p_points.size() * 2 - i - 1] = p_points[i] - tangent;
|
||||
if (pline->line_colors.size() > 1) {
|
||||
pline->line_colors[i] = p_colors[i];
|
||||
pline->line_colors[p_points.size() * 2 - i - 1] = p_colors[i];
|
||||
pline->line_colors.write[i] = p_colors[i];
|
||||
pline->line_colors.write[p_points.size() * 2 - i - 1] = p_colors[i];
|
||||
}
|
||||
}
|
||||
|
||||
pline->triangles[i * 2 + 0] = p_points[i] + tangent;
|
||||
pline->triangles[i * 2 + 1] = p_points[i] - tangent;
|
||||
pline->triangles.write[i * 2 + 0] = p_points[i] + tangent;
|
||||
pline->triangles.write[i * 2 + 1] = p_points[i] - tangent;
|
||||
|
||||
if (pline->triangle_colors.size() > 1) {
|
||||
|
||||
pline->triangle_colors[i * 2 + 0] = p_colors[i];
|
||||
pline->triangle_colors[i * 2 + 1] = p_colors[i];
|
||||
pline->triangle_colors.write[i * 2 + 0] = p_colors[i];
|
||||
pline->triangle_colors.write[i * 2 + 1] = p_colors[i];
|
||||
}
|
||||
|
||||
prev_t = t;
|
||||
|
||||
Reference in New Issue
Block a user