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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam
2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View File

@@ -264,7 +264,7 @@ void AudioServer::_mix_step() {
bus->index_cache = i; //might be moved around by editor, so..
for (int k = 0; k < bus->channels.size(); k++) {
bus->channels[k].used = false;
bus->channels.write[k].used = false;
}
if (bus->solo) {
@@ -310,7 +310,7 @@ void AudioServer::_mix_step() {
if (bus->channels[k].active && !bus->channels[k].used) {
//buffer was not used, but it's still active, so it must be cleaned
AudioFrame *buf = bus->channels[k].buffer.ptrw();
AudioFrame *buf = bus->channels.write[k].buffer.ptrw();
for (uint32_t j = 0; j < buffer_size; j++) {
@@ -334,7 +334,7 @@ void AudioServer::_mix_step() {
if (!bus->channels[k].active)
continue;
bus->channels[k].effect_instances[j]->process(bus->channels[k].buffer.ptr(), temp_buffer[k].ptrw(), buffer_size);
bus->channels.write[k].effect_instances.write[j]->process(bus->channels[k].buffer.ptr(), temp_buffer.write[k].ptrw(), buffer_size);
}
//swap buffers, so internal buffer always has the right data
@@ -342,11 +342,11 @@ void AudioServer::_mix_step() {
if (!buses[i]->channels[k].active)
continue;
SWAP(bus->channels[k].buffer, temp_buffer[k]);
SWAP(bus->channels.write[k].buffer, temp_buffer.write[k]);
}
#ifdef DEBUG_ENABLED
bus->effects[j].prof_time += OS::get_singleton()->get_ticks_usec() - ticks;
bus->effects.write[j].prof_time += OS::get_singleton()->get_ticks_usec() - ticks;
#endif
}
}
@@ -372,7 +372,7 @@ void AudioServer::_mix_step() {
if (!bus->channels[k].active)
continue;
AudioFrame *buf = bus->channels[k].buffer.ptrw();
AudioFrame *buf = bus->channels.write[k].buffer.ptrw();
AudioFrame peak = AudioFrame(0, 0);
@@ -403,15 +403,15 @@ void AudioServer::_mix_step() {
}
}
bus->channels[k].peak_volume = AudioFrame(Math::linear2db(peak.l + 0.0000000001), Math::linear2db(peak.r + 0.0000000001));
bus->channels.write[k].peak_volume = AudioFrame(Math::linear2db(peak.l + 0.0000000001), Math::linear2db(peak.r + 0.0000000001));
if (!bus->channels[k].used) {
//see if any audio is contained, because channel was not used
if (MAX(peak.r, peak.l) > Math::db2linear(channel_disable_threshold_db)) {
bus->channels[k].last_mix_with_audio = mix_frames;
bus->channels.write[k].last_mix_with_audio = mix_frames;
} else if (mix_frames - bus->channels[k].last_mix_with_audio > channel_disable_frames) {
bus->channels[k].active = false;
bus->channels.write[k].active = false;
continue; //went inactive, don't mix.
}
}
@@ -436,12 +436,12 @@ AudioFrame *AudioServer::thread_get_channel_mix_buffer(int p_bus, int p_buffer)
ERR_FAIL_INDEX_V(p_bus, buses.size(), NULL);
ERR_FAIL_INDEX_V(p_buffer, buses[p_bus]->channels.size(), NULL);
AudioFrame *data = buses[p_bus]->channels[p_buffer].buffer.ptrw();
AudioFrame *data = buses.write[p_bus]->channels.write[p_buffer].buffer.ptrw();
if (!buses[p_bus]->channels[p_buffer].used) {
buses[p_bus]->channels[p_buffer].used = true;
buses[p_bus]->channels[p_buffer].active = true;
buses[p_bus]->channels[p_buffer].last_mix_with_audio = mix_frames;
buses.write[p_bus]->channels.write[p_buffer].used = true;
buses.write[p_bus]->channels.write[p_buffer].active = true;
buses.write[p_bus]->channels.write[p_buffer].last_mix_with_audio = mix_frames;
for (uint32_t i = 0; i < buffer_size; i++) {
data[i] = AudioFrame(0, 0);
}
@@ -506,10 +506,10 @@ void AudioServer::set_bus_count(int p_count) {
}
}
buses[i] = memnew(Bus);
buses[i]->channels.resize(channel_count);
buses.write[i] = memnew(Bus);
buses.write[i]->channels.resize(channel_count);
for (int j = 0; j < channel_count; j++) {
buses[i]->channels[j].buffer.resize(buffer_size);
buses.write[i]->channels.write[j].buffer.resize(buffer_size);
}
buses[i]->name = attempt;
buses[i]->solo = false;
@@ -581,7 +581,7 @@ void AudioServer::add_bus(int p_at_pos) {
Bus *bus = memnew(Bus);
bus->channels.resize(channel_count);
for (int j = 0; j < channel_count; j++) {
bus->channels[j].buffer.resize(buffer_size);
bus->channels.write[j].buffer.resize(buffer_size);
}
bus->name = attempt;
bus->solo = false;
@@ -764,13 +764,13 @@ bool AudioServer::is_bus_bypassing_effects(int p_bus) const {
void AudioServer::_update_bus_effects(int p_bus) {
for (int i = 0; i < buses[p_bus]->channels.size(); i++) {
buses[p_bus]->channels[i].effect_instances.resize(buses[p_bus]->effects.size());
buses.write[p_bus]->channels.write[i].effect_instances.resize(buses[p_bus]->effects.size());
for (int j = 0; j < buses[p_bus]->effects.size(); j++) {
Ref<AudioEffectInstance> fx = buses[p_bus]->effects[j].effect->instance();
Ref<AudioEffectInstance> fx = buses.write[p_bus]->effects.write[j].effect->instance();
if (Object::cast_to<AudioEffectCompressorInstance>(*fx)) {
Object::cast_to<AudioEffectCompressorInstance>(*fx)->set_current_channel(i);
}
buses[p_bus]->channels[i].effect_instances[j] = fx;
buses.write[p_bus]->channels.write[i].effect_instances.write[j] = fx;
}
}
}
@@ -841,7 +841,7 @@ void AudioServer::swap_bus_effects(int p_bus, int p_effect, int p_by_effect) {
MARK_EDITED
lock();
SWAP(buses[p_bus]->effects[p_effect], buses[p_bus]->effects[p_by_effect]);
SWAP(buses.write[p_bus]->effects.write[p_effect], buses.write[p_bus]->effects.write[p_by_effect]);
_update_bus_effects(p_bus);
unlock();
}
@@ -853,7 +853,7 @@ void AudioServer::set_bus_effect_enabled(int p_bus, int p_effect, bool p_enabled
MARK_EDITED
buses[p_bus]->effects[p_effect].enabled = p_enabled;
buses.write[p_bus]->effects.write[p_effect].enabled = p_enabled;
}
bool AudioServer::is_bus_effect_enabled(int p_bus, int p_effect) const {
@@ -890,13 +890,13 @@ void AudioServer::init_channels_and_buffers() {
temp_buffer.resize(channel_count);
for (int i = 0; i < temp_buffer.size(); i++) {
temp_buffer[i].resize(buffer_size);
temp_buffer.write[i].resize(buffer_size);
}
for (int i = 0; i < buses.size(); i++) {
buses[i]->channels.resize(channel_count);
for (int j = 0; j < channel_count; j++) {
buses[i]->channels[j].buffer.resize(buffer_size);
buses.write[i]->channels.write[j].buffer.resize(buffer_size);
}
}
}
@@ -976,7 +976,7 @@ void AudioServer::update() {
if (!bus->effects[j].enabled)
continue;
bus->effects[j].prof_time = 0;
bus->effects.write[j].prof_time = 0;
}
}
@@ -1146,11 +1146,11 @@ void AudioServer::set_bus_layout(const Ref<AudioBusLayout> &p_bus_layout) {
}
bus_map[bus->name] = bus;
buses[i] = bus;
buses.write[i] = bus;
buses[i]->channels.resize(channel_count);
for (int j = 0; j < channel_count; j++) {
buses[i]->channels[j].buffer.resize(buffer_size);
buses.write[i]->channels.write[j].buffer.resize(buffer_size);
}
_update_bus_effects(i);
}
@@ -1169,17 +1169,17 @@ Ref<AudioBusLayout> AudioServer::generate_bus_layout() const {
for (int i = 0; i < buses.size(); i++) {
state->buses[i].name = buses[i]->name;
state->buses[i].send = buses[i]->send;
state->buses[i].mute = buses[i]->mute;
state->buses[i].solo = buses[i]->solo;
state->buses[i].bypass = buses[i]->bypass;
state->buses[i].volume_db = buses[i]->volume_db;
state->buses.write[i].name = buses[i]->name;
state->buses.write[i].send = buses[i]->send;
state->buses.write[i].mute = buses[i]->mute;
state->buses.write[i].solo = buses[i]->solo;
state->buses.write[i].bypass = buses[i]->bypass;
state->buses.write[i].volume_db = buses[i]->volume_db;
for (int j = 0; j < buses[i]->effects.size(); j++) {
AudioBusLayout::Bus::Effect fx;
fx.effect = buses[i]->effects[j].effect;
fx.enabled = buses[i]->effects[j].enabled;
state->buses[i].effects.push_back(fx);
state->buses.write[i].effects.push_back(fx);
}
}
@@ -1294,7 +1294,7 @@ bool AudioBusLayout::_set(const StringName &p_name, const Variant &p_value) {
buses.resize(index + 1);
}
Bus &bus = buses[index];
Bus &bus = buses.write[index];
String what = s.get_slice("/", 2);
@@ -1316,7 +1316,7 @@ bool AudioBusLayout::_set(const StringName &p_name, const Variant &p_value) {
bus.effects.resize(which + 1);
}
Bus::Effect &fx = bus.effects[which];
Bus::Effect &fx = bus.effects.write[which];
String fxwhat = s.get_slice("/", 4);
if (fxwhat == "effect") {
@@ -1410,5 +1410,5 @@ void AudioBusLayout::_get_property_list(List<PropertyInfo> *p_list) const {
AudioBusLayout::AudioBusLayout() {
buses.resize(1);
buses[0].name = "Master";
buses.write[0].name = "Master";
}