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Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam
2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View File

@@ -466,7 +466,7 @@ void SurfaceTool::deindex() {
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
varr[idx++] = E->get();
varr.write[idx++] = E->get();
}
vertex_array.clear();
for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
@@ -570,19 +570,19 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
if (lformat & VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
b[0] = barr[i * 4 + 0];
b[1] = barr[i * 4 + 1];
b[2] = barr[i * 4 + 2];
b[3] = barr[i * 4 + 3];
b.write[0] = barr[i * 4 + 0];
b.write[1] = barr[i * 4 + 1];
b.write[2] = barr[i * 4 + 2];
b.write[3] = barr[i * 4 + 3];
v.bones = b;
}
if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
w[0] = warr[i * 4 + 0];
w[1] = warr[i * 4 + 1];
w[2] = warr[i * 4 + 2];
w[3] = warr[i * 4 + 3];
w.write[0] = warr[i * 4 + 0];
w.write[1] = warr[i * 4 + 1];
w.write[2] = warr[i * 4 + 2];
w.write[3] = warr[i * 4 + 3];
v.weights = w;
}
@@ -675,19 +675,19 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
if (lformat & VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
b[0] = barr[i * 4 + 0];
b[1] = barr[i * 4 + 1];
b[2] = barr[i * 4 + 2];
b[3] = barr[i * 4 + 3];
b.write[0] = barr[i * 4 + 0];
b.write[1] = barr[i * 4 + 1];
b.write[2] = barr[i * 4 + 2];
b.write[3] = barr[i * 4 + 3];
v.bones = b;
}
if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
w[0] = warr[i * 4 + 0];
w[1] = warr[i * 4 + 1];
w[2] = warr[i * 4 + 2];
w[3] = warr[i * 4 + 3];
w.write[0] = warr[i * 4 + 0];
w.write[1] = warr[i * 4 + 1];
w.write[2] = warr[i * 4 + 2];
w.write[3] = warr[i * 4 + 3];
v.weights = w;
}
@@ -846,7 +846,7 @@ void SurfaceTool::generate_tangents() {
vtx.resize(vertex_array.size());
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
vtx[idx++] = E;
vtx.write[idx++] = E;
E->get().binormal = Vector3();
E->get().tangent = Vector3();
}