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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -466,7 +466,7 @@ void SurfaceTool::deindex() {
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int idx = 0;
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for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
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varr[idx++] = E->get();
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varr.write[idx++] = E->get();
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}
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vertex_array.clear();
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for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
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@@ -570,19 +570,19 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
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if (lformat & VS::ARRAY_FORMAT_BONES) {
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Vector<int> b;
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b.resize(4);
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b[0] = barr[i * 4 + 0];
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b[1] = barr[i * 4 + 1];
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b[2] = barr[i * 4 + 2];
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b[3] = barr[i * 4 + 3];
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b.write[0] = barr[i * 4 + 0];
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b.write[1] = barr[i * 4 + 1];
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b.write[2] = barr[i * 4 + 2];
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b.write[3] = barr[i * 4 + 3];
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v.bones = b;
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}
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if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
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Vector<float> w;
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w.resize(4);
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w[0] = warr[i * 4 + 0];
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w[1] = warr[i * 4 + 1];
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w[2] = warr[i * 4 + 2];
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w[3] = warr[i * 4 + 3];
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w.write[0] = warr[i * 4 + 0];
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w.write[1] = warr[i * 4 + 1];
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w.write[2] = warr[i * 4 + 2];
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w.write[3] = warr[i * 4 + 3];
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v.weights = w;
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}
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@@ -675,19 +675,19 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
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if (lformat & VS::ARRAY_FORMAT_BONES) {
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Vector<int> b;
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b.resize(4);
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b[0] = barr[i * 4 + 0];
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b[1] = barr[i * 4 + 1];
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b[2] = barr[i * 4 + 2];
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b[3] = barr[i * 4 + 3];
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b.write[0] = barr[i * 4 + 0];
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b.write[1] = barr[i * 4 + 1];
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b.write[2] = barr[i * 4 + 2];
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b.write[3] = barr[i * 4 + 3];
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v.bones = b;
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}
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if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
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Vector<float> w;
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w.resize(4);
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w[0] = warr[i * 4 + 0];
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w[1] = warr[i * 4 + 1];
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w[2] = warr[i * 4 + 2];
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w[3] = warr[i * 4 + 3];
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w.write[0] = warr[i * 4 + 0];
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w.write[1] = warr[i * 4 + 1];
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w.write[2] = warr[i * 4 + 2];
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w.write[3] = warr[i * 4 + 3];
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v.weights = w;
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}
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@@ -846,7 +846,7 @@ void SurfaceTool::generate_tangents() {
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vtx.resize(vertex_array.size());
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int idx = 0;
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for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
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vtx[idx++] = E;
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vtx.write[idx++] = E;
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E->get().binormal = Vector3();
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E->get().tangent = Vector3();
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}
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