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mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00

Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam
2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View File

@@ -178,7 +178,7 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
if (g.nodes.empty())
return;
Node **nodes = &g.nodes[0];
Node **nodes = g.nodes.ptrw();
int node_count = g.nodes.size();
if (p_use_priority) {
@@ -227,7 +227,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
Node **nodes = nodes_copy.ptrw();
int node_count = nodes_copy.size();
call_lock++;
@@ -282,7 +282,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
Node **nodes = nodes_copy.ptrw();
int node_count = nodes_copy.size();
call_lock++;
@@ -331,7 +331,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
Node **nodes = nodes_copy.ptrw();
int node_count = nodes_copy.size();
call_lock++;
@@ -895,7 +895,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
Vector<Node *> nodes_copy = g.nodes;
int node_count = nodes_copy.size();
Node **nodes = &nodes_copy[0];
Node **nodes = nodes_copy.ptrw();
Variant arg = p_input;
const Variant *v[1] = { &arg };
@@ -939,7 +939,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
Vector<Node *> nodes_copy = g.nodes;
int node_count = nodes_copy.size();
Node **nodes = &nodes_copy[0];
Node **nodes = nodes_copy.ptrw();
call_lock++;