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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -178,7 +178,7 @@ void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
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if (g.nodes.empty())
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return;
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Node **nodes = &g.nodes[0];
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Node **nodes = g.nodes.ptrw();
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int node_count = g.nodes.size();
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if (p_use_priority) {
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@@ -227,7 +227,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
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_update_group_order(g);
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Vector<Node *> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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Node **nodes = nodes_copy.ptrw();
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int node_count = nodes_copy.size();
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call_lock++;
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@@ -282,7 +282,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
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_update_group_order(g);
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Vector<Node *> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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Node **nodes = nodes_copy.ptrw();
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int node_count = nodes_copy.size();
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call_lock++;
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@@ -331,7 +331,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
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_update_group_order(g);
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Vector<Node *> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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Node **nodes = nodes_copy.ptrw();
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int node_count = nodes_copy.size();
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call_lock++;
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@@ -895,7 +895,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
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Vector<Node *> nodes_copy = g.nodes;
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int node_count = nodes_copy.size();
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Node **nodes = &nodes_copy[0];
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Node **nodes = nodes_copy.ptrw();
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Variant arg = p_input;
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const Variant *v[1] = { &arg };
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@@ -939,7 +939,7 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
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Vector<Node *> nodes_copy = g.nodes;
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int node_count = nodes_copy.size();
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Node **nodes = &nodes_copy[0];
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Node **nodes = nodes_copy.ptrw();
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call_lock++;
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