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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -1152,7 +1152,7 @@ void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringNam
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GET_NODE(NODE_TRANSITION, TransitionNode);
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ERR_FAIL_INDEX(p_input, n->input_data.size());
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n->input_data[p_input].auto_advance = p_auto_advance;
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n->input_data.write[p_input].auto_advance = p_auto_advance;
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}
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void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_node, float p_time) {
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@@ -1365,7 +1365,7 @@ void AnimationTreePlayer::remove_node(const StringName &p_node) {
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for (int i = 0; i < nb->inputs.size(); i++) {
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if (nb->inputs[i].node == p_node)
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nb->inputs[i].node = StringName();
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nb->inputs.write[i].node = StringName();
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}
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}
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@@ -1426,11 +1426,11 @@ Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const Str
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for (int i = 0; i < nb->inputs.size(); i++) {
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if (nb->inputs[i].node == p_src_node)
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nb->inputs[i].node = StringName();
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nb->inputs.write[i].node = StringName();
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}
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}
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dst->inputs[p_dst_input].node = p_src_node;
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dst->inputs.write[p_dst_input].node = p_src_node;
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_clear_cycle_test();
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@@ -1463,7 +1463,7 @@ void AnimationTreePlayer::disconnect_nodes(const StringName &p_node, int p_input
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NodeBase *dst = node_map[p_node];
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ERR_FAIL_INDEX(p_input, dst->inputs.size());
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dst->inputs[p_input].node = StringName();
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dst->inputs.write[p_input].node = StringName();
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last_error = CONNECT_INCOMPLETE;
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dirty_caches = true;
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}
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@@ -1703,7 +1703,7 @@ Error AnimationTreePlayer::node_rename(const StringName &p_node, const StringNam
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for (int i = 0; i < nb->inputs.size(); i++) {
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if (nb->inputs[i].node == p_node) {
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nb->inputs[i].node = p_new_name;
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nb->inputs.write[i].node = p_new_name;
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}
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}
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}
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