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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -78,9 +78,9 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
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return 0;
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}
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inputs[p_input].last_pass = state->last_pass;
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inputs.write[p_input].last_pass = state->last_pass;
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return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity);
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return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs.write[p_input].activity);
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}
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float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
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@@ -221,7 +221,7 @@ StringName AnimationNode::get_input_connection(int p_input) {
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void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
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ERR_FAIL_INDEX(p_input, inputs.size());
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inputs[p_input].connected_to = p_connection;
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inputs.write[p_input].connected_to = p_connection;
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}
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String AnimationNode::get_caption() const {
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@@ -248,7 +248,7 @@ void AnimationNode::add_input(const String &p_name) {
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void AnimationNode::set_input_name(int p_input, const String &p_name) {
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ERR_FAIL_INDEX(p_input, inputs.size());
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ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
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inputs[p_input].name = p_name;
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inputs.write[p_input].name = p_name;
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emit_changed();
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}
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