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Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam
2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View File

@@ -78,9 +78,9 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
return 0;
}
inputs[p_input].last_pass = state->last_pass;
inputs.write[p_input].last_pass = state->last_pass;
return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity);
return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs.write[p_input].activity);
}
float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
@@ -221,7 +221,7 @@ StringName AnimationNode::get_input_connection(int p_input) {
void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
ERR_FAIL_INDEX(p_input, inputs.size());
inputs[p_input].connected_to = p_connection;
inputs.write[p_input].connected_to = p_connection;
}
String AnimationNode::get_caption() const {
@@ -248,7 +248,7 @@ void AnimationNode::add_input(const String &p_name) {
void AnimationNode::set_input_name(int p_input, const String &p_name) {
ERR_FAIL_INDEX(p_input, inputs.size());
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
inputs[p_input].name = p_name;
inputs.write[p_input].name = p_name;
emit_changed();
}