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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -508,7 +508,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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continue;
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PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
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if (g.collision_debug.is_valid()) {
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shapes[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
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shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
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}
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//print_line("PHIS x: "+xform);
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@@ -758,7 +758,7 @@ void GridMap::_update_visibility() {
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for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
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Octant *octant = e->value();
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for (int i = 0; i < octant->multimesh_instances.size(); i++) {
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Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
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const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
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VS::get_singleton()->instance_set_visible(mi.instance, is_visible());
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}
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}
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