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Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam
2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View File

@@ -508,7 +508,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
continue;
PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
if (g.collision_debug.is_valid()) {
shapes[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
}
//print_line("PHIS x: "+xform);
@@ -758,7 +758,7 @@ void GridMap::_update_visibility() {
for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
Octant *octant = e->value();
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
VS::get_singleton()->instance_set_visible(mi.instance, is_visible());
}
}