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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -223,7 +223,7 @@ void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform
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}
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void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
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ShapeWrapper &shp = shapes[p_index];
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ShapeWrapper &shp = shapes.write[p_index];
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shp.shape->remove_owner(this);
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p_shape->add_owner(this);
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shp.shape = p_shape;
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@@ -233,8 +233,8 @@ void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
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void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
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ERR_FAIL_INDEX(p_index, get_shape_count());
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shapes[p_index].set_transform(p_transform);
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on_shape_changed(shapes[p_index].shape);
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shapes.write[p_index].set_transform(p_transform);
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on_shape_changed(shapes.write[p_index].shape);
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}
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void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) {
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@@ -287,7 +287,7 @@ void RigidCollisionObjectBullet::on_shape_changed(const ShapeBullet *const p_sha
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const int size = shapes.size();
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for (int i = 0; i < size; ++i) {
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if (shapes[i].shape == p_shape) {
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bulletdelete(shapes[i].bt_shape);
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bulletdelete(shapes.write[i].bt_shape);
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}
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}
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on_shapes_changed();
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@@ -307,7 +307,7 @@ void RigidCollisionObjectBullet::on_shapes_changed() {
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// Reset shape if required
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if (force_shape_reset) {
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for (i = 0; i < shapes_size; ++i) {
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shpWrapper = &shapes[i];
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shpWrapper = &shapes.write[i];
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bulletdelete(shpWrapper->bt_shape);
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}
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force_shape_reset = false;
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@@ -316,7 +316,7 @@ void RigidCollisionObjectBullet::on_shapes_changed() {
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// Insert all shapes
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btVector3 body_scale(get_bt_body_scale());
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for (i = 0; i < shapes_size; ++i) {
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shpWrapper = &shapes[i];
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shpWrapper = &shapes.write[i];
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if (shpWrapper->active) {
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if (!shpWrapper->bt_shape) {
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shpWrapper->bt_shape = shpWrapper->shape->create_bt_shape(shpWrapper->scale * body_scale);
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@@ -334,7 +334,7 @@ void RigidCollisionObjectBullet::on_shapes_changed() {
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}
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void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) {
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shapes[p_index].active = !p_disabled;
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shapes.write[p_index].active = !p_disabled;
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on_shapes_changed();
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}
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@@ -348,7 +348,7 @@ void RigidCollisionObjectBullet::on_body_scale_changed() {
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}
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void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
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ShapeWrapper &shp = shapes[p_index];
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ShapeWrapper &shp = shapes.write[p_index];
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shp.shape->remove_owner(this, p_permanentlyFromThisBody);
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bulletdelete(shp.bt_shape);
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}
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