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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -684,7 +684,7 @@ void InputDefault::joy_button(int p_device, int p_button, bool p_pressed) {
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return;
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};
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Map<int, JoyEvent>::Element *el = map_db[joy.mapping].buttons.find(p_button);
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const Map<int, JoyEvent>::Element *el = map_db[joy.mapping].buttons.find(p_button);
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if (!el) {
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//don't process un-mapped events for now, it could mess things up badly for devices with additional buttons/axis
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//return _button_event(p_last_id, p_device, p_button, p_pressed);
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@@ -755,7 +755,7 @@ void InputDefault::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
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return;
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};
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Map<int, JoyEvent>::Element *el = map_db[joy.mapping].axis.find(p_axis);
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const Map<int, JoyEvent>::Element *el = map_db[joy.mapping].axis.find(p_axis);
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if (!el) {
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//return _axis_event(p_last_id, p_device, p_axis, p_value);
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return;
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@@ -831,7 +831,7 @@ void InputDefault::joy_hat(int p_device, int p_val) {
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_THREAD_SAFE_METHOD_;
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const Joypad &joy = joy_names[p_device];
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JoyEvent *map;
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const JoyEvent *map;
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if (joy.mapping == -1) {
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map = hat_map_default;
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