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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -68,16 +68,16 @@ void SkeletonEditor::create_physical_skeleton() {
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if (parent < 0) {
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bones_infos[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
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bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
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} else {
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bones_infos[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
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bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
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/// create physical bone on parent
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if (!bones_infos[parent].physical_bone) {
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bones_infos[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
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bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
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ur->create_action(TTR("Create physical bones"));
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ur->add_do_method(skeleton, "add_child", bones_infos[parent].physical_bone);
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