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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -165,12 +165,12 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
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if (emode == EMISSION_MODE_SOLID) {
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if (capture_colors) {
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valid_colors[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
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valid_colors[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
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valid_colors[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
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valid_colors[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
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valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
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valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
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valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
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valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
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}
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valid_positions[vpc++] = Point2(i, j);
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valid_positions.write[vpc++] = Point2(i, j);
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} else {
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@@ -189,7 +189,7 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
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}
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if (on_border) {
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valid_positions[vpc] = Point2(i, j);
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valid_positions.write[vpc] = Point2(i, j);
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if (emode == EMISSION_MODE_BORDER_DIRECTED) {
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Vector2 normal;
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@@ -206,14 +206,14 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
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}
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normal.normalize();
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valid_normals[vpc] = normal;
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valid_normals.write[vpc] = normal;
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}
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if (capture_colors) {
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valid_colors[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
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valid_colors[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
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valid_colors[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
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valid_colors[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
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valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
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valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
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valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
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valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
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}
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vpc++;
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