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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam
2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View File

@@ -165,12 +165,12 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
if (emode == EMISSION_MODE_SOLID) {
if (capture_colors) {
valid_colors[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
valid_colors[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
valid_colors[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
valid_colors[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
}
valid_positions[vpc++] = Point2(i, j);
valid_positions.write[vpc++] = Point2(i, j);
} else {
@@ -189,7 +189,7 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
}
if (on_border) {
valid_positions[vpc] = Point2(i, j);
valid_positions.write[vpc] = Point2(i, j);
if (emode == EMISSION_MODE_BORDER_DIRECTED) {
Vector2 normal;
@@ -206,14 +206,14 @@ void Particles2DEditorPlugin::_generate_emission_mask() {
}
normal.normalize();
valid_normals[vpc] = normal;
valid_normals.write[vpc] = normal;
}
if (capture_colors) {
valid_colors[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
valid_colors[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
valid_colors[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
valid_colors[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
}
vpc++;