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Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam
2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View File

@@ -446,8 +446,8 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
float radius = shape->get_radius();
float height = shape->get_height() / 2;
handles[0] = Point2(radius, -height);
handles[1] = Point2(0, -(height + radius));
handles.write[0] = Point2(radius, -height);
handles.write[1] = Point2(0, -(height + radius));
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
@@ -458,7 +458,7 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
Ref<CircleShape2D> shape = node->get_shape();
handles.resize(1);
handles[0] = Point2(shape->get_radius(), 0);
handles.write[0] = Point2(shape->get_radius(), 0);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
@@ -476,8 +476,8 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
Ref<LineShape2D> shape = node->get_shape();
handles.resize(2);
handles[0] = shape->get_normal() * shape->get_d();
handles[1] = shape->get_normal() * (shape->get_d() + 30.0);
handles.write[0] = shape->get_normal() * shape->get_d();
handles.write[1] = shape->get_normal() * (shape->get_d() + 30.0);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
@@ -488,7 +488,7 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
Ref<RayShape2D> shape = node->get_shape();
handles.resize(1);
handles[0] = Point2(0, shape->get_length());
handles.write[0] = Point2(0, shape->get_length());
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
@@ -499,8 +499,8 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
handles.resize(2);
Vector2 ext = shape->get_extents();
handles[0] = Point2(ext.x, 0);
handles[1] = Point2(0, -ext.y);
handles.write[0] = Point2(ext.x, 0);
handles.write[1] = Point2(0, -ext.y);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
@@ -511,8 +511,8 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
Ref<SegmentShape2D> shape = node->get_shape();
handles.resize(2);
handles[0] = shape->get_a();
handles[1] = shape->get_b();
handles.write[0] = shape->get_a();
handles.write[1] = shape->get_b();
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);