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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -446,8 +446,8 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
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float radius = shape->get_radius();
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float height = shape->get_height() / 2;
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handles[0] = Point2(radius, -height);
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handles[1] = Point2(0, -(height + radius));
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handles.write[0] = Point2(radius, -height);
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handles.write[1] = Point2(0, -(height + radius));
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p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
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p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
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@@ -458,7 +458,7 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
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Ref<CircleShape2D> shape = node->get_shape();
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handles.resize(1);
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handles[0] = Point2(shape->get_radius(), 0);
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handles.write[0] = Point2(shape->get_radius(), 0);
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p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
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@@ -476,8 +476,8 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
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Ref<LineShape2D> shape = node->get_shape();
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handles.resize(2);
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handles[0] = shape->get_normal() * shape->get_d();
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handles[1] = shape->get_normal() * (shape->get_d() + 30.0);
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handles.write[0] = shape->get_normal() * shape->get_d();
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handles.write[1] = shape->get_normal() * (shape->get_d() + 30.0);
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p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
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p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
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@@ -488,7 +488,7 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
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Ref<RayShape2D> shape = node->get_shape();
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handles.resize(1);
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handles[0] = Point2(0, shape->get_length());
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handles.write[0] = Point2(0, shape->get_length());
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p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
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@@ -499,8 +499,8 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
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handles.resize(2);
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Vector2 ext = shape->get_extents();
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handles[0] = Point2(ext.x, 0);
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handles[1] = Point2(0, -ext.y);
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handles.write[0] = Point2(ext.x, 0);
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handles.write[1] = Point2(0, -ext.y);
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p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
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p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
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@@ -511,8 +511,8 @@ void CollisionShape2DEditor::forward_draw_over_viewport(Control *p_overlay) {
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Ref<SegmentShape2D> shape = node->get_shape();
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handles.resize(2);
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handles[0] = shape->get_a();
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handles[1] = shape->get_b();
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handles.write[0] = shape->get_a();
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handles.write[1] = shape->get_b();
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p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
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p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
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