You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-05 12:10:55 +00:00
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
This commit is contained in:
@@ -276,7 +276,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
|
||||
//apply
|
||||
|
||||
ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
|
||||
poly[edited_point] = edited_point_pos;
|
||||
poly.write[edited_point] = edited_point_pos;
|
||||
undo_redo->create_action(TTR("Edit Poly"));
|
||||
undo_redo->add_do_method(node, "set_polygon", poly);
|
||||
undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
|
||||
|
||||
Reference in New Issue
Block a user