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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam
2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View File

@@ -62,7 +62,7 @@ void EditorHistory::cleanup_history() {
fail = true;
} else {
//after level, clip
history[i].path.resize(j);
history.write[i].path.resize(j);
}
break;
@@ -100,14 +100,14 @@ void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int
if (p_property != "" && has_prev) {
//add a sub property
History &pr = history[current];
History &pr = history.write[current];
h = pr;
h.path.resize(h.level + 1);
h.path.push_back(o);
h.level++;
} else if (p_level_change != -1 && has_prev) {
//add a sub property
History &pr = history[current];
History &pr = history.write[current];
h = pr;
ERR_FAIL_INDEX(p_level_change, h.path.size());
h.level = p_level_change;
@@ -206,7 +206,7 @@ ObjectID EditorHistory::get_current() {
if (current < 0 || current >= history.size())
return 0;
History &h = history[current];
History &h = history.write[current];
Object *obj = ObjectDB::get_instance(h.path[h.level].object);
if (!obj)
return 0;
@@ -558,7 +558,7 @@ void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
ERR_FAIL_INDEX(p_to_idx, edited_scene.size());
SWAP(edited_scene[p_idx], edited_scene[p_to_idx]);
SWAP(edited_scene.write[p_idx], edited_scene.write[p_to_idx]);
}
void EditorData::remove_scene(int p_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
@@ -644,7 +644,7 @@ bool EditorData::check_and_update_scene(int p_idx) {
//transfer selection
List<Node *> new_selection;
for (List<Node *>::Element *E = edited_scene[p_idx].selection.front(); E; E = E->next()) {
for (List<Node *>::Element *E = edited_scene.write[p_idx].selection.front(); E; E = E->next()) {
NodePath p = edited_scene[p_idx].root->get_path_to(E->get());
Node *new_node = new_scene->get_node(p);
if (new_node)
@@ -654,8 +654,8 @@ bool EditorData::check_and_update_scene(int p_idx) {
new_scene->set_filename(edited_scene[p_idx].root->get_filename());
memdelete(edited_scene[p_idx].root);
edited_scene[p_idx].root = new_scene;
edited_scene[p_idx].selection = new_selection;
edited_scene.write[p_idx].root = new_scene;
edited_scene.write[p_idx].selection = new_selection;
return true;
}
@@ -685,7 +685,7 @@ Node *EditorData::get_edited_scene_root(int p_idx) {
void EditorData::set_edited_scene_root(Node *p_root) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
edited_scene[current_edited_scene].root = p_root;
edited_scene.write[current_edited_scene].root = p_root;
}
int EditorData::get_edited_scene_count() const {
@@ -707,10 +707,10 @@ Vector<EditorData::EditedScene> EditorData::get_edited_scenes() const {
void EditorData::set_edited_scene_version(uint64_t version, int p_scene_idx) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
if (p_scene_idx < 0) {
edited_scene[current_edited_scene].version = version;
edited_scene.write[current_edited_scene].version = version;
} else {
ERR_FAIL_INDEX(p_scene_idx, edited_scene.size());
edited_scene[p_scene_idx].version = version;
edited_scene.write[p_scene_idx].version = version;
}
}
@@ -793,7 +793,7 @@ String EditorData::get_scene_path(int p_idx) const {
void EditorData::set_edited_scene_live_edit_root(const NodePath &p_root) {
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
edited_scene[current_edited_scene].live_edit_root = p_root;
edited_scene.write[current_edited_scene].live_edit_root = p_root;
}
NodePath EditorData::get_edited_scene_live_edit_root() {
@@ -806,7 +806,7 @@ void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHis
ERR_FAIL_INDEX(current_edited_scene, edited_scene.size());
EditedScene &es = edited_scene[current_edited_scene];
EditedScene &es = edited_scene.write[current_edited_scene];
es.selection = p_selection->get_selected_node_list();
es.history_current = p_history->current;
es.history_stored = p_history->history;
@@ -817,7 +817,7 @@ void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHis
Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history) {
ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), Dictionary());
EditedScene &es = edited_scene[current_edited_scene];
EditedScene &es = edited_scene.write[current_edited_scene];
p_history->current = es.history_current;
p_history->history = es.history_stored;