You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
This commit is contained in:
@@ -118,8 +118,8 @@ void AudioStreamPreviewGenerator::_preview_thread(void *p_preview) {
|
||||
uint8_t pfrom = CLAMP((min * 0.5 + 0.5) * 255, 0, 255);
|
||||
uint8_t pto = CLAMP((max * 0.5 + 0.5) * 255, 0, 255);
|
||||
|
||||
preview->preview->preview[(ofs_write + i) * 2 + 0] = pfrom;
|
||||
preview->preview->preview[(ofs_write + i) * 2 + 1] = pto;
|
||||
preview->preview->preview.write[(ofs_write + i) * 2 + 0] = pfrom;
|
||||
preview->preview->preview.write[(ofs_write + i) * 2 + 1] = pto;
|
||||
}
|
||||
|
||||
frames_todo -= to_read;
|
||||
|
||||
Reference in New Issue
Block a user