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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -1878,7 +1878,7 @@ Variant::operator Vector<RID>() const {
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Vector<RID> rids;
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rids.resize(va.size());
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for (int i = 0; i < rids.size(); i++)
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rids[i] = va[i];
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rids.write[i] = va[i];
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return rids;
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}
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@@ -1891,7 +1891,7 @@ Variant::operator Vector<Vector2>() const {
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return Vector<Vector2>();
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to.resize(len);
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PoolVector<Vector2>::Read r = from.read();
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Vector2 *w = &to[0];
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Vector2 *w = to.ptrw();
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for (int i = 0; i < len; i++) {
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w[i] = r[i];
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@@ -1945,7 +1945,7 @@ Variant::operator Vector<Plane>() const {
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planes.resize(va_size);
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for (int i = 0; i < va_size; i++)
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planes[i] = va[i];
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planes.write[i] = va[i];
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return planes;
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}
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@@ -1958,7 +1958,7 @@ Variant::operator Vector<Variant>() const {
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to.resize(len);
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for (int i = 0; i < len; i++) {
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to[i] = from[i];
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to.write[i] = from[i];
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}
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return to;
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}
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@@ -1971,7 +1971,7 @@ Variant::operator Vector<uint8_t>() const {
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to.resize(len);
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for (int i = 0; i < len; i++) {
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to[i] = from[i];
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to.write[i] = from[i];
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}
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return to;
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}
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@@ -1983,7 +1983,7 @@ Variant::operator Vector<int>() const {
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to.resize(len);
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for (int i = 0; i < len; i++) {
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to[i] = from[i];
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to.write[i] = from[i];
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}
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return to;
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}
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@@ -1995,7 +1995,7 @@ Variant::operator Vector<real_t>() const {
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to.resize(len);
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for (int i = 0; i < len; i++) {
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to[i] = from[i];
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to.write[i] = from[i];
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}
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return to;
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}
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@@ -2008,7 +2008,7 @@ Variant::operator Vector<String>() const {
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to.resize(len);
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for (int i = 0; i < len; i++) {
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to[i] = from[i];
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to.write[i] = from[i];
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}
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return to;
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}
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@@ -2020,7 +2020,7 @@ Variant::operator Vector<StringName>() const {
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to.resize(len);
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for (int i = 0; i < len; i++) {
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to[i] = from[i];
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to.write[i] = from[i];
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}
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return to;
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}
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@@ -2034,7 +2034,7 @@ Variant::operator Vector<Vector3>() const {
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return Vector<Vector3>();
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to.resize(len);
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PoolVector<Vector3>::Read r = from.read();
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Vector3 *w = &to[0];
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Vector3 *w = to.ptrw();
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for (int i = 0; i < len; i++) {
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w[i] = r[i];
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@@ -2050,7 +2050,7 @@ Variant::operator Vector<Color>() const {
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return Vector<Color>();
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to.resize(len);
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PoolVector<Color>::Read r = from.read();
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Color *w = &to[0];
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Color *w = to.ptrw();
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for (int i = 0; i < len; i++) {
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w[i] = r[i];
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