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Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
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@@ -61,10 +61,10 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
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if (valid_cache.has(sp)) {
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valid_points[i] = false;
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valid_points.write[i] = false;
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//print_line("INVALIDATED: "+itos(i));
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} else {
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valid_points[i] = true;
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valid_points.write[i] = true;
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valid_cache.insert(sp);
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}
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}
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@@ -452,7 +452,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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int idx = 0;
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for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
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r_mesh.faces[idx++] = E->get();
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r_mesh.faces.write[idx++] = E->get();
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}
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r_mesh.edges.resize(ret_edges.size());
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idx = 0;
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@@ -461,7 +461,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
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Geometry::MeshData::Edge e;
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e.a = E->key().vertices[0];
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e.b = E->key().vertices[1];
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r_mesh.edges[idx++] = e;
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r_mesh.edges.write[idx++] = e;
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}
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r_mesh.vertices = p_points;
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