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Reduce unnecessary COW on Vector by make writing explicit

This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
This commit is contained in:
Hein-Pieter van Braam
2018-07-25 03:11:03 +02:00
parent 9423f23ffb
commit 0e29f7974b
228 changed files with 2200 additions and 2082 deletions

View File

@@ -61,10 +61,10 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
if (valid_cache.has(sp)) {
valid_points[i] = false;
valid_points.write[i] = false;
//print_line("INVALIDATED: "+itos(i));
} else {
valid_points[i] = true;
valid_points.write[i] = true;
valid_cache.insert(sp);
}
}
@@ -452,7 +452,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
int idx = 0;
for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
r_mesh.faces[idx++] = E->get();
r_mesh.faces.write[idx++] = E->get();
}
r_mesh.edges.resize(ret_edges.size());
idx = 0;
@@ -461,7 +461,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Geometry::MeshData::Edge e;
e.a = E->key().vertices[0];
e.b = E->key().vertices[1];
r_mesh.edges[idx++] = e;
r_mesh.edges.write[idx++] = e;
}
r_mesh.vertices = p_points;