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Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
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@@ -532,6 +532,11 @@ public:
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FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
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FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
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FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
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FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)
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FUNC2RC(Variant, instance_geometry_get_shader_parameter_default_value, RID, const StringName &)
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FUNC2SC(instance_geometry_get_shader_parameter_list, RID, List<PropertyInfo> *)
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/* CANVAS (2D) */
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FUNCRID(canvas)
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@@ -625,6 +630,18 @@ public:
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FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode)
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/* GLOBAL VARIABLES */
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FUNC3(global_variable_add, const StringName &, GlobalVariableType, const Variant &)
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FUNC1(global_variable_remove, const StringName &)
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FUNC0RC(Vector<StringName>, global_variable_get_list)
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FUNC2(global_variable_set, const StringName &, const Variant &)
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FUNC2(global_variable_set_override, const StringName &, const Variant &)
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FUNC1RC(GlobalVariableType, global_variable_get_type, const StringName &)
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FUNC1RC(Variant, global_variable_get, const StringName &)
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FUNC1(global_variables_load_settings, bool)
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FUNC0(global_variables_clear)
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/* BLACK BARS */
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FUNC4(black_bars_set_margins, int, int, int, int)
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