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Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
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@@ -1025,7 +1025,6 @@ public:
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virtual uint32_t get_frame_delay() const = 0;
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static RenderingDevice *get_singleton();
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RenderingDevice();
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};
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