1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-30 16:26:50 +00:00

Implement global and per instance shader uniforms.

Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
This commit is contained in:
Juan Linietsky
2020-04-16 23:52:00 -03:00
parent 30ab5c9baa
commit 0e1c66d9fc
49 changed files with 3124 additions and 69 deletions

View File

@@ -202,4 +202,7 @@ SceneStringNames::SceneStringNames() {
parameters_base_path = "parameters/";
tracks_changed = "tracks_changed";
shader_overrides_group = StaticCString::create("_shader_overrides_group_");
shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
}