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Implement global and per instance shader uniforms.

Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
This commit is contained in:
Juan Linietsky
2020-04-16 23:52:00 -03:00
parent 30ab5c9baa
commit 0e1c66d9fc
49 changed files with 3124 additions and 69 deletions

View File

@@ -342,7 +342,7 @@ MainLoop *test() {
Set<String> types;
types.insert("spatial");
Error err = sl.compile(code, dt, rm, types);
Error err = sl.compile(code, dt, rm, types, NULL);
if (err) {