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Implement global and per instance shader uniforms.

Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
This commit is contained in:
Juan Linietsky
2020-04-16 23:52:00 -03:00
parent 30ab5c9baa
commit 0e1c66d9fc
49 changed files with 3124 additions and 69 deletions

View File

@@ -45,7 +45,7 @@ void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
preview->edit(sb);
add_custom_control(preview);
}
bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
return false; //do not want
}
void EditorInspectorPluginStyleBox::parse_end() {