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Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
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@@ -288,7 +288,7 @@ void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
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//do none
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}
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bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
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bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
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if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
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EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
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