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Implement global and per instance shader uniforms.

Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
This commit is contained in:
Juan Linietsky
2020-04-16 23:52:00 -03:00
parent 30ab5c9baa
commit 0e1c66d9fc
49 changed files with 3124 additions and 69 deletions

View File

@@ -708,6 +708,11 @@ void EditorNode::_sources_changed(bool p_exist) {
if (waiting_for_first_scan) {
waiting_for_first_scan = false;
// Reload the global shader variables, but this time
// loading texures, as they are now properly imported.
print_line("done scanning, reload textures");
RenderingServer::get_singleton()->global_variables_load_settings(true);
// Start preview thread now that it's safe.
if (!singleton->cmdline_export_mode) {
EditorResourcePreview::get_singleton()->start();