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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Fix the usage of libudev and dbus with SDL

Previously, libudev was ignored if SOWRAP_ENABLED was defined (it is defined by default) because otherwise it would crash CI builds due to a missing header, and dbus was always linked dynamically. This commit should fix this issue and make libudev usable again
This commit is contained in:
Nintorch
2025-07-30 19:59:46 +05:00
parent 2a9ff39264
commit 0e19ad507e
13 changed files with 171 additions and 1406 deletions

View File

@@ -97,15 +97,18 @@ static bool LoadDBUSSyms(void)
static void UnloadDBUSLibrary(void)
{
#ifdef SOWRAP_ENABLED // Godot build system constant
if (dbus_handle) {
SDL_UnloadObject(dbus_handle);
dbus_handle = NULL;
}
#endif
}
static bool LoadDBUSLibrary(void)
{
bool result = true;
#ifdef SOWRAP_ENABLED // Godot build system constant
if (!dbus_handle) {
dbus_handle = SDL_LoadObject(dbus_library);
if (!dbus_handle) {
@@ -118,6 +121,9 @@ static bool LoadDBUSLibrary(void)
}
}
}
#else
result = LoadDBUSSyms();
#endif
return result;
}