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mirror of https://github.com/godotengine/godot.git synced 2025-11-09 12:50:35 +00:00

Fix union order to simplify empty initializers.

This commit is contained in:
Dario
2025-01-09 10:39:13 -03:00
parent 0e3a5eda86
commit 0e06eb80bc
3 changed files with 17 additions and 17 deletions

View File

@@ -100,6 +100,8 @@ public:
struct ShaderSpecialization { struct ShaderSpecialization {
union { union {
uint32_t packed_0;
struct { struct {
uint32_t use_forward_gi : 1; uint32_t use_forward_gi : 1;
uint32_t use_light_projector : 1; uint32_t use_light_projector : 1;
@@ -114,19 +116,17 @@ public:
uint32_t directional_soft_shadow_samples : 6; uint32_t directional_soft_shadow_samples : 6;
uint32_t directional_penumbra_shadow_samples : 6; uint32_t directional_penumbra_shadow_samples : 6;
}; };
uint32_t packed_0;
}; };
union { union {
uint32_t packed_1;
struct { struct {
uint32_t multimesh : 1; uint32_t multimesh : 1;
uint32_t multimesh_format_2d : 1; uint32_t multimesh_format_2d : 1;
uint32_t multimesh_has_color : 1; uint32_t multimesh_has_color : 1;
uint32_t multimesh_has_custom_data : 1; uint32_t multimesh_has_custom_data : 1;
}; };
uint32_t packed_1;
}; };
uint32_t packed_2; uint32_t packed_2;
@@ -134,11 +134,11 @@ public:
struct UbershaderConstants { struct UbershaderConstants {
union { union {
uint32_t packed_0;
struct { struct {
uint32_t cull_mode : 2; uint32_t cull_mode : 2;
}; };
uint32_t packed_0;
}; };
}; };

View File

@@ -59,6 +59,8 @@ public:
struct ShaderSpecialization { struct ShaderSpecialization {
union { union {
uint32_t packed_0;
struct { struct {
uint32_t use_light_projector : 1; uint32_t use_light_projector : 1;
uint32_t use_light_soft_shadows : 1; uint32_t use_light_soft_shadows : 1;
@@ -82,11 +84,11 @@ public:
uint32_t soft_shadow_samples : 6; uint32_t soft_shadow_samples : 6;
uint32_t penumbra_shadow_samples : 6; uint32_t penumbra_shadow_samples : 6;
}; };
uint32_t packed_0;
}; };
union { union {
uint32_t packed_1;
struct { struct {
uint32_t directional_soft_shadow_samples : 6; uint32_t directional_soft_shadow_samples : 6;
uint32_t directional_penumbra_shadow_samples : 6; uint32_t directional_penumbra_shadow_samples : 6;
@@ -96,32 +98,30 @@ public:
uint32_t directional_lights : 4; uint32_t directional_lights : 4;
uint32_t decals : 4; uint32_t decals : 4;
}; };
uint32_t packed_1;
}; };
union { union {
uint32_t packed_2;
struct { struct {
uint32_t directional_light_blend_splits : 8; uint32_t directional_light_blend_splits : 8;
uint32_t padding_1 : 24; uint32_t padding_1 : 24;
}; };
uint32_t packed_2;
}; };
union { union {
float luminance_multiplier;
float packed_3; float packed_3;
float luminance_multiplier;
}; };
}; };
struct UbershaderConstants { struct UbershaderConstants {
union { union {
uint32_t packed_0;
struct { struct {
uint32_t cull_mode : 2; uint32_t cull_mode : 2;
}; };
uint32_t packed_0;
}; };
uint32_t padding_1; uint32_t padding_1;

View File

@@ -116,11 +116,11 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
struct ShaderSpecialization { struct ShaderSpecialization {
union { union {
uint32_t packed_0;
struct { struct {
uint32_t use_lighting : 1; uint32_t use_lighting : 1;
}; };
uint32_t packed_0;
}; };
}; };