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Fix union order to simplify empty initializers.
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@@ -100,6 +100,8 @@ public:
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struct ShaderSpecialization {
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union {
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uint32_t packed_0;
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struct {
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uint32_t use_forward_gi : 1;
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uint32_t use_light_projector : 1;
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@@ -114,19 +116,17 @@ public:
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uint32_t directional_soft_shadow_samples : 6;
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uint32_t directional_penumbra_shadow_samples : 6;
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};
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uint32_t packed_0;
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};
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union {
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uint32_t packed_1;
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struct {
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uint32_t multimesh : 1;
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uint32_t multimesh_format_2d : 1;
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uint32_t multimesh_has_color : 1;
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uint32_t multimesh_has_custom_data : 1;
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};
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uint32_t packed_1;
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};
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uint32_t packed_2;
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@@ -134,11 +134,11 @@ public:
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struct UbershaderConstants {
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union {
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uint32_t packed_0;
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struct {
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uint32_t cull_mode : 2;
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};
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uint32_t packed_0;
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};
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};
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